Dear Esther, developed by The Chinese Room and published on February 14, 2012, celebrates its 10th anniversary this year. I remember when it came out, obviously, as if it were just yesterday, it had become one of the games that marked the genre of “walking simulation”, and it told a wonderful story about love, loss, guilt and redemption, accompanied by great visuals and enjoyable music.
Look what Eren Okka said about Dear Esther, whose review was published in the 52nd issue of The Gamegezer:
For those who like to produce their own theories about ambiguous stories, Dear Esther is a blessing in the game world. In the end, maybe you’ll stare blankly at the screen, not be sure if it’s over, hug the internet for an explanation, and be satisfied as the tokens in your mind fall one by one. I’m sure if this story had been told directly, it wouldn’t have had the same effect.
Dear Esther;in Landmark Edition, which won awards that year for Excellence in Visual Art, Best Story Usage, Visual Design, will be available for free on Steam until 6pm on February 16.
If you want to experience a different story, I suggest you put aside your prejudices about the genre and try this game.
The Chinese Room will be released on March 1 with its new game Little Orpheus.