The most undesirable and upsetting thing for developers must be that the work they put forward is not appreciated by gamers, heavily criticized, bombarded with negative reviews. Sometimes this painting is caused by unexpected things (the dispopularity of a character in the game, an undesirable event in the story, etc.), and sometimes even the wishful thinking is valid; a choice of producer and/or distributor will result in such an outcome. That’s exactly what applies to Gran Turismo 7.
As of the moment I broke the news, Metacritic has 5,332 player reviews for the PS5 version of the GT7, with an average score of 2.0. That’s the lowest average a Sony game has ever seen.
So why was such a painting encountered? Actually, there’s a simple answer. First , we found that luxury vehicles in the game were charged very high prices with in-game currency; So they wanted more money spent on micropayments. Then, as if that wasn’t enough, with the latest update, an arrangement was introduced that made it difficult to make in-game money without getting involved in micropayments, or rather extending the time it takes to get enough money.
In short, the money given to the game must not have been enough; They were forcing players to spend more money. In return, gamers bombarded the game with negative reviews; It’s not exactly an unexpected outcome, is it?
After that, we will have to wait and see if sony and polyphony digital will take a step back, turn away from the mistake, or continue their way by saying that stubbornness is also a murat.