2020 and 2021 have been a very turbulent period for Blizzard. The scandals, which are endless and each of which is worse than the previous one, the company’s flagship World of Warcraft’s promising start to the Shadowlands add-on pack, but then catastrophically lost blood or something, eyes inevitably turned to the next WoW add-on package with curiosity. We finally met our new adventure “Dragonflight” at the presentation on the night of April 19, but could this additional package be the beginning of a new era for World of Warcraft, as Blizzard had hoped?
Let me say my opinion in advance: Dragonflight did not open me up much in terms of the features announced at the moment. Of course, the fact that the goodwill that Blizzard has built over the years has been destroyed by Shadowlands has played a big role in this. So I was a little annoyed that they were serving some of the things they announced as if they were very new and delicious things with purely marketing sentences.
After the cosmic crises of Shadowlands, which normally loves cosmic stories, we return to Azeroth with a very appropriate decision. Dragon Isles, which was hidden from the eyes of the Watchers left behind by the Titans 10,000 years ago, is re-revealed with the emergence of a new threat; And of course, we set foot here under the leadership of Alexstrasza and Wrathion by saying, “Ooo, a piece of land that has not been touched for thousands of years!” To be honest, Dragonflight’s introductory cinematic doesn’t do a terrible job of summarizing this part, but in general I found it boring. There is no question that it is by far the weakest of the World of Warcraft introductory cinematics we have seen so far.
The fact that neither the new class nor the new race came in the last two additional packages was a point we complained about, and no, I don’t count them among the full-fledged races because the Allied Races have unfortunately misused their potential. This time, at first glance, the announcement of both the new race and the new class came, as if it had arisen precisely from this need. But when you stop and think about it, there’s the fact that this is actually a marketing illusion in the style I just mentioned: Because Dracthyrs who are native to Dragon Isles can only be Evokers, and only Dracthyrs can choose the newcomer Evoker class. In summary, it does not make much sense to accept the new class/race separately. These friends, whom Deathwing blessed before he went insane, when he was still Neltharion, have humanoid forms but also master dragon powers. Like the Worgens, they can switch between the two forms, but they are reportedly unable to display pieces of armor on them while in dragon form, as the Druids suffer from. It seemed strange that they had escaped so easily when they had solved this problem with the Worgens at Cataclysm, and I didn’t like that one of the biggest allures of the supplementary package was these Dracthyrs.
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Oh, and they don’t seem to shake the consistency very much in terms of storytelling, or else it’s not very convincing that Deathwing, who has spent most of his life seeking the powers of his other dragons and creating a chromatic dragon species, achieved this 10,000 years ago in the Dragon Isles and has never been mentioned. Likewise, after saying “The age of dragons is over, now the age of mortals is beginning” in Cataclysm, saying “Okay, the age of the fanatics is over, now the new age of dragons is beginning” about 5 years later gives the impression that they are trying to make such a discrepancy with care, deliberately. If you still take the Warcraft story and the old corpus seriously, Dragonflight won’t make you happy. The new team at Blizzard obviously wants to completely break down old foundations and build a new universe of their own, and they don’t care much about consistency in doing so.
Anyway, to put aside my frustrations with the story, let’s come to Evoker, the new class that the Dracthyrs can choose from. Just like Demon Hunters, this class, which has two different Speces, will open at level 58 like other Hero Classes and will wear Mail-type armor. The Devastation spec serves as ranged DPS and is mostly based on the powers of the red (AOE) and blue (Single Target) dragons. The spec, called Preservation, will use the powers of the green and bronze dragons to heal wounds. While green spells will perform standard healing, bronzes will accelerate the healing function by incorporating time magic into the work. It is interesting that no type of magic about blacks has been announced, I wonder if there will be a surprise considering that they were blessed by Nelpharoun, but when I think of what I wrote in the previous paragraph, my enthusiasm is extinguished by remembering that I have probably thought in vain… Oh, by the way, without forgetting: Evokers bring a new system of magic making. While casting your spell like Quick-Time Event, you will be able to make it even stronger by pressing the keys at the right time. I hope they add Latency protection to it; Because it’s hard to do even normal spells when the connection is bad, and lag will be critical in a classroom whose performance depends on timing accuracy.
[When I was finishing this article and getting ready to pack it, they made a statement during an interview like “Maybe we can let other races become Evokers in the future”, but frankly, it seemed a bit difficult to do this in a class whose spells and powers they use are so dependent on dragons directly. If we’re going to see dragon-winged Night Elves, Orcs or anything like that, that’s different.]
In the additional package we went to the dragon islands, we would inevitably learn how to tame our own dragon. But this dragon is not like the other 87 dragons in your collection; island-specific. If you say, “Did I love that Heart of the Aspects for nothing, or isn’t he a dragon?” you’ll be a little upset. Because it’s this new mechanical condition called Dragonriding to fly in the Dragon Isles, and you’ll only be able to use it on your personal dragon, which you can fully customize. Featuring a skill tree that will gradually deepen as you glide through the skies of Dragon Isles, this new mechanic is quite different from normal flight. As you specialize, you’ll be able to do saltos, somersaults in the air, reach better accelerations and push the sound barrier. I’m guessing those familiar with it even said, “Oh, like in Guild Wars 2?” Yes, it will indeed be a system that depends on acceleration, physics and gravity very close to that in Guild Wars 2. We’ll also be chasing tons of things that will likely be tied to very rare achievements, such as tails, wings, thorns, horns, and even armor, with which we can chip our dragons to our own taste. Before I said, “This is how we overhaul the entire flight system,” it gave me the impression that they were kind of testing the waters.
Take those two wafers, make me new armor!
Dragonflight is now breaking down and rebuilding the foundation of some of the archaic systems – but, as I said at the beginning, the fact that they are doing so with the mouth of “marketing” makes me doubtful. But the area where even I say, “Hah, that’s beautiful” is in the renewal of professions. First of all, let me say this, I think Blizzard has been handling professions the wrong way for too long. Especially in the professions required to create high-end equipment, it was often necessary to have a heart for end-game activities to produce an item that both made money and worked for you. The fact that the ingredients used in these recipes were Soulbond prevented you from going and buying from the market. So, after doing so much end-game activity and dropping even better with similar effort, why would you want to make a click low version by spending so much material and gold?
Clearly, the new system aims to break that. There will now be a “quality” value in both what you collect and what you create. When you use higher quality raw materials, or if you are in the Blacksmith profession and specialize in armor, for example, the chance of the armor you make is of higher quality. Higher quality armors will, of course, have a higher ilvl and be more popular. There will also be different armor sets for professions and you will be able to do some things better according to the professional equipment you are wearing. (This will be quite familiar to those who have played Final Fantasy XIV) The best part is that this equipment will not take up unnecessary space in the inventory; your armor will change automatically while performing your profession.
Finally, we have an innovation called Work Order. In Auction House, instead of paying crazy money for what the nation produces, you can now open an advertisement yourself. “I need this; I have these, I will pay this much for the workmanship” you leave an advertisement to those in your guild or on your server and start waiting. Thus, the market is more needs-oriented instead of revolving entirely around the demands of the sellers. If someone chooses to close Work Orders much cheaper for good, there’s no stopping them from doing so.
What was once old is now new again…
Another feature from the past is the Talent system. To be honest, although I know that the vanilla – TBC era talent system is very enthusiastic, I am one of those who find it quite shallow; for, let’s be honest, even though it was “a tree we could choose,” it was largely an illusion. Which spec should give points to which talents was determined by the min/max sites, everyone would go pasha pasha and apply the same. So I found the Mists of Pandaria and the Talent trees that came after it a little more meaningful (even though they weren’t perfect). According to Blizzard’s claims, this new system will be a system that collects the good side of all of them from past to present.
Each class will have a class, a spec tree, and we’ll choose talents from both sides. For example, if you are a Druid, when you reach level 70, you will have 31 Druid points and 30 Feral points. You will be able to spend them on the tree as you wish. The square ones will represent active abilities, the round ones will represent passive, and the hexagonal ones will represent the abilities you choose from multiple talents. Most of what you see in these trees is made up of skills already in the classrooms, but there will be some new things in between, and we may even come across some Artifact or Covenant powers that we have lost in the past among the talents. Obviously, this seems to be the most logical system compared to all the experiments they have done so far and the powers we have made from the beginning in each additional package. It is also a good development that they are already stating in advance that they will stay away from systems such as Legendary, Artifact Power, Anima Power, which have already overwhelmed the players in the previous additional packages. I wish they had realized 5 years ago without losing so much players and blood.
The last prominent member of the renewal chapter is the interface, which will be completely overhauled and take on a modern look. It will include more accessibility settings and a larger, interface that meets today’s display standards and meets the wishes of gamers. We would have more options to adjust it as we wanted. It’s definitely a beautiful and long overdue step. But it also reinforces my skeptical attitude toward Dragonflight in general. For example, if it is Legion time, these renewals, which may be included in one of the *.5 patches, are a little worrying that they stand out as the main features of Dragonflight. When Battle for Azeroth was first announced, I said, “It seems like it has too few features to be an add-on pack?” that feeling continued in the Shadowlands. Dragonflight looks even weaker than either of them at the moment, because when we remove the refreshes I mentioned, we’re left with the Dracthyr/Evoker combo and Dragon Isles, just brand new content. Considering that there has been a significant decrease in the number of dungeons and raids in the last two additional packages, I think it is a bit worrying that the slightest information about how many dungeons there will be is not given.
As a result, if we look at what we see for the moment, I do not see any content that will deserve 700 TL additional package + 130 TL every month. Blizzard says that this time, as always, they have learned a lot from the players and acted entirely according to what they wanted, but here are so many of my tongues burned in time that I can’t believe it without really seeing it. Let’s see, the beta will come, and we will see more clearly how much they listen to the players there…
The worst of Dragonflight is such a name!!!! If you are interested, it is possible that you have seen the name and details of Dragonflight leaked weeks ago. Of course, which one is true and which is a lie we hesitated for a long time before the announcement. Nevertheless, in one of the leaks that caught all the details, there were some important details that Blizzard had not yet disclosed. Now I’m going to count those, so let me remind you that if you don’t want to see these spoiler details, you shouldn’t read the rest of the box. SPOILERS According to a leak from an anonymous account, a non-Dracthyr Allied Race will be opened as a pre-order bonus, and the additional package is scheduled to be released in the first quarter of 2023. But more importantly, this account gives two details about the story: Dragonflight will star Alexstrasza and Wrathion, which we learned in the presentation; The detail that we did not learn in the presentation, but which is leaked, is that the main villain of the package will be the corrupt version of Murozond, the leader of the bronze dragons, Nozdormu. There hasn’t been a sound from Infinite Dragonflight for a long time, so I think Blizzard intends to tie that story up and get it out of the way. /SPOILER |
Short Short
- We will learn a lot about dragons other than the 5 aspects we know and the flocks they are a part of. In particular, there will be traces of the rivalry between the 5 aspect and the other proto-dragons who do not accept the “blessing” of the Titans.
- The Alliance and Horde are working together this time, and their joint expedition on the Dragon Isles is called The Dragonscale Expedition.
- The Dragon Isles will be northeast of Azeroth. (Probably between Northrend and Eastern Kingdoms)
- Uldaman will undergo a modern redesign phase. Under the pretext, we will adventure again to find Tyr’s discs in their new state.
- While we were in Shadowlands, we were going to learn little by little what happened in Azeroth in 9.2.5 and pre-patch activity.
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