Diablo Immortal, who collected dark clouds on him before he even debuted, managed to stir up trouble with his exit. Micropayments, which have been the focus of controversy for a long time, have once again been ignited with Diablo Immortal. Although the micropayments in the game have given many players a headache, they manage to make Blizzard smile.
The game, which has already been downloaded 8.5 million times, has managed to generate $ 24 million in revenue since its release. According to data from the analytics company Appmagic, Diablo Immortal is currently the brand’s second-highest earning app (after Heathstone). 43 percent of the revenues came from the United States and 23 percent from South Korea.
America, the region that spends the most money, covers only 26 percent of downloads. However, the game’s Metacritic score clearly shows the divide. The game received 60 points by the PC version critics, but only 0.3 points from the players.