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The Last of Us Part I, where the intensity is given to the visuality and causes “This is not a remake, but a remastered” debate among fans, is actually a game developed far away from these discussions. Naughty Dog and Sony don’t consider selling a controversial production to console gamers for the third time as their main focus by releasing this remake. A game first developed by one of Sony’s first-party studios doesn’t highlight it as a “Custom game,” are you aware? This also supports the company’s recent strategy and reveals that the remake version of TLOU Part I gives the weight of its target audience to PC gamers.
- You may be interested: Last of Us Part 1 gameplay video
The Last of Us Part I: A step to plunge into the PC ocean
As you know, Sony, which has brought games such as Days Gone, Horizon Zero Dawn, God of War to the PC platform in recent years, has received a good award. Sony’s goals include making one-third of its PlayStation games available on PC by 2025. If we assume that this is the case – as remakes of old PlayStation games come out – we can say that the target audience is clearly not console players.
While the full-price sale of the game was met with reactions on the console side, PC players have rolled up their sleeves and are preparing to play The Last of Us on PC for the first time. When we consider the situation in this way, we can see that the game clearly reveals its goal, leaving aside the reactions on the console side.
In the coming period, we will see new steps by Sony to reach more PC masses. Because console manufacturers have finally understood the value of the PC platform. We can say that the era of private games is over, of course, console manufacturers will need games that will make them special to sell their consoles. For this reason, the special games that we will see in the coming periods will probably remain so for a few years, and then they will come to the PC platform sooner or later. Because rising game development costs have forced companies to do just that.