REDACTED Review: Isometric Quick Action Experience
In addition, after killing enemies in the game, an option comes out. With each element you can choose from this menu, you can develop your character, get your place in different ways and you can make it stronger using these bonuses. For example, there is a bonus that you can damage 25% against enemies when you use the ability of dash, among 3 different options that will come against you after you have killed enemies and earned a certain experience score, a bonus that creates a surge effect when you shoot and a close fight against the left is a feature that increases your damage by 15%. So we are able to choose between them, and we can transfer their level level is that the step increases.
If you continue to advance in the game, you can see how objects and structures are scattered and shred with each movement. So we can talk about the destruction of environmental physics in the game. At the same time, the zombies you see in the first place are more different in the progressing process, and we can transfer the variety of enemies in the game to vary. It’s already important that enemies are quite diverse in such games and attack in different ways against us. If we constantly eliminate the same enemies, it can be bored after a certain place, and this situation may of course become more boring in the gitgi. However, the game gives us a sufficient experience in terms of the variety of enemies.