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Assassin’s Creed Shadows was prepared to output on 20 March 2025, the reason for the final postpone of the game was announced. Ubisoft announced that they focus on parkingur system by considering player feedback. The director of the game Charles Benoit noted that it is necessary to develop special animations and codes due to the “super complex roofs in Japanese architecture”. This extra effort was made to make parking mechanics more fluent.
Assassin’s Creed Shadows’ Feodal Japan Challenges
Home Benoit emphasizes that Japanese architecture has a much more complex structure than other Assassin’s Creed games. The design of the roofs has been one of the biggest factors, especially affecting the parking system. Benoit said that “The most complex thing I work compared to Odyssey and Syndicate was Japanese roofs,” saying that these designs lead to problems in park passages. Development team reorganized parking animations and transition systems to solve these problems.
Home The nexting was used not only for parking mechanics, but also to make the progress system more interesting and to ensure the overall balance of the game. Ubisoft states that these arrangements will give players a more satisfying experience.
Home The first planned to be released in November 2024 Assassin’s Creed Shadows, February 2025, then delayed March 2025. Most of the players were made in line with feedback. Players seem to appreciate the accuracy of the game’s parking system’s fluency and environmental details. Another remarkable innovation will take place in the game of Animus Hub, a part of the Ubisoft’s long-awaited Assassin’s Creed Infinity platform. This feature aims to offer a expanded universe for players.