Battlefield 2042, which brings many problems with its release, has been criticized for its mistakes this time. However, if you’ve noticed, the recent games are now being released half-baked. Diablo 2 took months to recover and Cyberpunk 2077 took years. The same may apply to BF 2042. After its release, it scored poorly in many BF 2042 reviews. However, according to the article in the EA blog released today, the new Battlefield 2042 patch fixes many of the game’s problems and innovations. Without further ado, let’s see what comes with the BF 2042 patch.
Battlefield 2042 patch changes game from start to finish
Dice’s Battlefield 2042 patch was released today for all platforms. Therefore, it has download size and content ranging from 5.5 GB to 7 GB depending on the platform. The patch includes a range of fixes, new features, balance adjustments, and some new content. After we explain the outlines for the Battlefield 2042 patch, we’ll write down all the articles in the blog that describe all the features that come with the Battlefield 2042 patch just below it.
Highlights of the Battlefield 2042 patch 0.3.0 update
New content
- The Battlefield 2042 patch comes with Weekly Missions. Three of them will be released every week, and each will give XP after completion. If you finish all three in any week, you will get a unique cosmetic.
- The Battlefield Portal now has new layouts for Rush on all of the game’s All-Out Warfare maps.
Gameplay
- Many fixes have been made for CommoRose. It will now be more responsive and will not show inactive targets in Breakthrough.
- Game Plus Menu updated to improve personalization experience.
- In terms of game modes, Breakthrough has a long list of fixes, such as Capture times, improved algorithm for defenders, and a new game mode Widget to help you better track match progress.
- Updates have been made to the game’s new comp, including missing effects and various non-synchronous situations on the game’s maps.
- Improvements have also been made to the sounds of destruction.
- Within 50m he will see players who can resurrect you and one of them will signal that he is coming to resurrect you.
- When your ammo or life is low, it will let you know which of your nearby teammates can resupply you.
- Friendly player icons will be hidden behind walls to reduce clutter on the screen.
- The update adds an option to make the fire mode icon always visible, even if the weapon does not support changing fire modes.
Sound
- It’ll be easier to recognize the gun fired by the sound of it.
Quality of life
- Animations showing distant soldiers in poor quality were edited.
- Smoother transitions between game menus..
Maps
- More than 150 corrections have been made to the game’s maps, including geometry corrections, setting the points players hang out with, resurrection, visual failures, collision for walls and other objects.
Unfortunately, we didn’t get a chance to translate each one individually because the Battlefield 2042 patches were too long and too many. We translate it through Google and offer it to you.
0.3..
Update 0
All fixes, changes, and improvements that come with the Battlefield 2042 patch
General
- The Recent Players screen now includes everyone from previous matches to allow easier user reporting
- Improvements have been made to the “Interaction” system by changing the default “ACTIVATION” text in multiple interactions to reflect the action you are about to take, for example “OPEN CONTAINER”, “CALL ELEVATOR”
- Kaleidoscope server room lighting problem solved
- Fixed an issue with speed/trajectory when it appeared on jets
- Improved helicopter animation
- Improvements to the problem of players being killed in vehicles falling below level geometry
- Improvements to the deployment screen
- The player does not get stuck on a steel rope/rope after exiting a vehicle after entering too close to a rope or rope
- Exiting an open seat early in the input animation no longer causes your aiming step to crash
- The correct field of view is applied immediately after the placement sequences
User interface
- Collection screens have been improved, easier to use and clearer about what you interact with
- Improved how you manage your attachments through the Collection screen to reduce the number of interactions you need to have when creating your installations
- Enhancements to provide additional polish to our Player Card display and End of Tour (EOR)
- Added new pointers to make it easier to find your new unlocked items
- Improved screen transitions when entering and returning to the Main Menu
- Improved Report Player streaming, especially about toxicity and cheat reports
- The in-game scoreboard now scales to match the on-screen safe zone settings
- Fixed states where scrolling does not work on options screens
- Focus restoration applied for screens to remember the button that focuses when re-entering screens
- Fixed visual effects remain on the screen during the End of the Tour
- CommoGül
- Improved response to CommoRose opening
- Fixed inactive targets shown in CommoRose for defenders in Rush &breakthrough
- Fixed targets for attackers in Rush that don’t appear in CommoRose
Matchmaking and Friends
- Improved experience between EOR and Main Menu
- Improved Matchmaking reliability and reduced matchmaking instances failed
- Improved Crossplay invitation streams
- Fixed Rich asset update issues so your friends could better track where you were in the game
- Addressed servers are stuck in unresponsive game situations, where tours cannot start properly
- Fixes to Friend Invitations for PC gamers
- Fixed an issue where the friends list was sometimes completely out of date.
Progress and Unlocks
- Introducing weekly tasks that provide specific challenges that reward cosmetic unlocks
- 1 for Hazard Zone.
match bonus 1000 Dark Market Credit added
manipulation
- Various visual tremors and stuttering problems were addressed
- Improvements in water treatment when targeting Down Vision (ADS)
- Added the definition of vision for iron sights to allow accurate ADS for VCAR
- Getting out of ADS is now smoother than ever on Xbox One and PlayStation 4 consoles
- Multi-chart issues affecting water reflections addressed
- Addressed an issue with character creation for players participating in an ongoing match
- Improvements made to works affecting DLSS application
- Fixed tremors in oasis water while deployed in Al-Alamein
- Fixed animations that sometimes fail when picking up a gun from the ground
- Fixed planes sometimes appearing with incorrect landing gear images
- Fixed an issue where incorrect bullet impact effects were caused when shooting close to water
- Fixed Ju-87 Stuka Sniper Seat ignition visual effects not aligning properly with aircraft
- PSO-1 Scope moved forward in AN94 to prevent it from clipping to screen while idle
- Fixed skin issues for several PP-29 Weapon Skins
Maps
- More than 150 individual fixes, minor changes, and improvements across all our Maps
- Improved level geometry issues at all levels that address issues such as players getting stuck or trapped
- Multiple ovulation issues solved
- Untied visual errors such as flares, visible seams on the skydome
- Resolved numerous collision and placement issues
- Fixed issues affecting local audio placement on multiple Maps
Battlefield Danger Zone
- Improvements made to the visual presentation of Dark Market Credits
- Changed squad and player screen to remove enemy squad names
- The Scoreboard has now been changed to no longer show connected enemy players
- Added additional flares to the Landing Zone, giving players better access to the landing area and additional protection
- Added newborn locations for First Data Capsules
- Increased the amount of Data Drives that the first Data Capsules can contain
- Improvements have been made to the accuracy and enemy identification of the Data Driver Scanner
- Fixed an issue that two teams could raise at the same time
- Resolved alerts to alert scanned players sometimes don’t appear
- Streamlined interaction with Data Drive pick-ups
- Added a distance reading for the next eligible Landing Point
- Improved end-of-tour camera layout
- The “Change” button in the lobby now takes you back to the Advantage tab
- The First Data Capsules now produce only a maximum of 4-6 Competing Forces
- The drones inside the landing Condor will now be destroyed after they leave
- Xp added to completely eliminate an enemy team
- The redepover icon is now part of the soldier and vehicle world icon
- Fixed players sometimes getting more than their maximum Data Drive capacity
- Fixed cases where the Tour Bonus XP is incorrect and the End of the Lap is not triggered correctly
- Fixed an issue in the lobby that caused the countdown not to start if the player was disabled..
Battlefield Portal
- Added Server Information for Pause Menu
- Added support to notify a server from the Pause Menu
- Added support for server administrators to write periodic server messages
- Server Settings simplified screen design
- Fixed an issue where the shell spread was too high when trying to fire while zooming in immediately after sprinting for some Portal weapons.
- Fixed maximum human player displayed incorrectly on the Modifiers Tab for FFA game modes
- Different loading music was added depending on which Portal map was uploaded
- A low Max. Setting a health multiplier will no longer cause them to be born in flames
- The planes inside the portal now accurately show their equipped missiles and bombs
- Added a user interface indicator for Rush to show when the next industry will start
- Fixed a visual issue that occurred when reinscreating several Initiators (RPG-7, SMAW, Bazooka, Panzerschreck)
Add builders
- Rushed game mode layouts for all 2042 All-Out Warfare maps (via Portal)
- New official Vehicle Team Death Match game mode
- New official Team and FFA GunSmith templates
- New official Infection template
Rule Editor
- Added the ability to detect what players are killed with to implement Additional Logic
- Enable portal SetTeamId block to be available with AI
battlefield 1942
- Fixed detection problems for binoculars
- Fixed an issue that caused M3 Halftrack and Sd..
Kfz 251 Halftrack sometimes to dive into the field
Battlefield bad company 2
- Improved M416 reinstallation animation
- Tracer Dart now successfully locks into tagged vehicle
- Mortar Attack can no longer be fired when it is not zoomed in
- Additional setting to UAV-1
Battlefield 3
- Fixed an issue that could cause M3A3 Bradley primary and APFSDS-T Shells to continue firing without interruption
- Fixed an issue that prevented soflam and mav gadgets from maintaining their previous target direction when a player re-entered
- Fixed an issue where the MAV, EOD Bot, and SOFLAM gadgets would show a preview model after they were already placed
- New and classic voiceover lines have been added to damage/kill the enemy with defibrillator using BF3 Assault characters
- The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the same reinstallation time
- EOD Bot now has a Vehicle Status Icon to help guide drivers
- Su-35BM rebalances Flanker-E to suit health of other jets
- FGM-148 Javelin now has two different ignition types
- Balancing transition on C-RAM and Pantsir constant
- Increased reload time for Guided Rocket
- Fixed passive detection issues for MAV
UX Improvements
- A number of visual, audio and gameplay enhancements have been made to weapons, vehicles and devices
- Improved the Plus Menu customization experience
- Fixed navigation issues on the Player Card Collection screen
- Added a new Option to choose the damage indicator color for soldiers and vehicles
- Added a new plus option to change the thickness of the damage indicator shape as follows: Thin – Medium – Thick’
- Changed the “Accessibility” button in Experience Selection to “Accessibility and Options”
- Fixed the color picker preview in the Options menu usually appear black instead of actual
- Pinged objects now remain visible when closed
Conquest
- Information spam set in Conquest reduced the amount of messages that appeared in the world’s log. In particular, we’ve reduced messages about flag status changes so they’re not distracting.
Breakthrough
- Capture times set for Breakthrough
- Deportation advocacy ovulation improved at Breakthrough to make it easier to ovulate safely
- Improvements have been made to the Breakthrough Interface so you can better track tour progress in the form of the Game Mode Widget
- The Game Mode Widget on the Leaderboard has been updated to highlight sectors and the reinforcement of attackers. Note that it is only displayed when playing Breakthrough and Rush.
- Elapsed time is now added and monitored on both the Leaderboard and Distribution Screen.
- Team 1 (offensive) score and tickets start ?? tickets < %25'i olduğunda ilerleme çubuğuna titreşimli bir etki eklendi. Bu aynı zamanda GMW'de HUD, Scoreboard ve Deploy Screen'de hem Rush hem de Breakthrough için mevcuttur..
Dynamic World Improvements
- Fixed VFX issues affecting late attendees
- Improvements have been made for late wards to properly align the bridge behaviour on the Kaleidoscope to the match
- Improvements have been made to accurately align the destructive silo state for late participantss at Renewal and Orbital
- Improved interaction of SG-36 Turrets and lifts
- Quality of Life fixes and improvements for interaction prompts
- Tornado and smoke visual effects improvements
- Fixed a large number of collision issues related to large-scale animation events
- Improved location-based sandstorm sound experience
- Improvements in the sound of destruction
- Automatic doors scheduled
HUD
- Added a UI item showing nearby players who can resurrect you within 50m when you fall
- Added a UI element that shows incoming revivals when dropped and pinged by a player who wants to resurrect you
- When ammo or life is low, friendly players within 50m will now show you a resource icon above their heads that indicates they can provide you with life or ammunition.
- Increased Large Map Resolution for advanced navigation
- Added health bars to enemy vehicles (up to 200m) and enemy soldiers (up to 50m) when viewed
- All player world icons now scale by distance and shrink them while away to reduce on-screen clutter
- The time before the completion of the resuscitation can now be seen for the player who fell while being resurrected
- Fixed an issue where friendly player icons sometimes didn’t hide behind walls and caused screen clutter
- Fixed an issue where friendly soldiers missed blue UI icons while a player was down.
- Fixed an issue where some player names would not appear when looking side by side at multiple soldiers or vehicles.
- Changed the visibility behavior of the fire mode icon in HUD. By default, if it is currently possible to change the fire mode, the fire mode icon now appears. The behavior can be changed to allow the ignition mode icon to always be visible (even if it is not possible to change the fire mode) or to turn it off. The option is called “Fire Mode Indicator” under “HUD” Options.
Bots
- Fixed an issue where bots sometimes don’t animate players
- Improved Bots helicopter use
- Improved Bots combat behavior
- Improved Bots game mode behaviors
Sound
- Improved reliability of a variety of capability sounds off-screen, such as resuscitation, SOB-8 Ballistic Shield, flares, wing set, parachute, vehicle smoke discharges and system repairs
- Improved gunfire for enemies shooting at the player, including from a distance
- Crash warning sound with incoming missile warning sound
- Finely tuned audio during the End of the Tour
- Added a ping tone for “Resuscitation Request” to help you mark your location
- A fallen friend changed the sound while pinging the player
- Improvements made to land vehicle gear shifts and suspension sounds
- Warning and Transmission sounds will no longer be repeated when vehicle health is low
- Incoming missile locked on to warning sound with warning sound
- Added sound for damaged engine fires in vehicles
- It’s now easier to hear the LCAA Hovercraft when players are behind it
Experts
Angel
- Installation Chest
- Players who require armor and can get it now have a white frame around them to indicate that magnetism will throw the armor at the specified player.
- When using the Lineup Chest, players can now scroll if more than 4 sequences are available
- Visual effects and polish upon the destruction of loadout crate and despair
- The waiting time for the replenishment action in the Filling Box is now shared between The Filling Crates
- Added a unique sound when buying armor
- Added self-armor application capability with Angel’s Supply Bag
- Loadout Crate can no longer be called when under tall buildings.
- Added a hand gesture animation when placing the Loading Chest
- Angels armor and ammunition supply bag now automatically targets not only low armor, but also low-armor friendships
Irish
- Fixed an issue where switching to Irish with the Portals SetPlayersSoldier command caused the Pop-up capability to not play any animations.
- DCS Pop-up
- Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly
- Improved reliability of the deployable placement of the DCS Deployable Cover, allowing placement on more angled surfaces
Dozer
- SOB-8 Ballistic Shield
- Fixed an issue where the SOB-8 Ballistic Shield didn’t block bullets while in an elevator.
- Fixed an issue where The Dozer would not be targeted by Boris’s SG-36 Turret and AI, ignoring the user while equipping the SOB-8 Ballistic Shield.
- Fixed an issue where players could not enter vehicles while the SOB-8 Ballistic Shield was installed
- Fixed an issue where it was difficult to resuscitate when the SOB-8 Ballistic Shield was installed
- Fixed an issue where killing a player with a SOB-8 Ballistic Shield would also take the victim’s collar.
- Fixed an issue where players who were meleeed by the Dozers while their shield was attached were thrown into the air.
- Fixed an issue where Dozer used a shield blow to steal a kill from friendships.
- Reduced deflection damage from Dozer’s shield
- Headshot multiplier removed from Dozer’s deflection damage
Rao
- CyberWar
- Added a short extension to Rao’s Cyberwarfare Pack when the attacked target is turned off by something. This will most often help when trying to hack vehicles that pass in front of trees.
- Cyber ?? Fixed an issue where Warfare Suite triggered the “Enemy Hacked” sound without proper enemies
Paik
- EMG-X Scanner
- Added a sound effect for victims scanned by EMG-X Scanner
- Fixed the missing sound of the AR-Scanner when the talent was out of sight
- The EMG-X Scanner should now be able to detect targets above or below Paik.
- Emg-X Scanner usage disabled while in the vehicle
- Fixed EMG-X Scanner’s “target found” sound effect not working for targets longer than 20 meters
Casper
- OV-P Reconnaissance Aircraft
- Fixed an issue where the user could not deploy the OV-P Recon Drone while in a face-down position
- Improved visibility of Enemy Recon Drones; now they have lights that make them easier to see
- Players are now returning to their previous weapons after exiting the OV-P Recon Drone.
- OV-P Recon Drone EMP tip message updated to clarify that ignition requires a lockdown
- Increased range of EMP in OV-P Recon Drone
- Fixed an issue where Casper’s OV-P Recon Drone could sometimes not lock on to enemy targets
- OV-P Recon increases drone’s speed of movement
- Increased the hit box size of the OV-P Recon Drone to make it easier to hit.
- “Close drone” detection distance set
- The size of the detection area was adjusted when checking the drone’s camera image.
Boris
- SG-36 Turret
- The SG-36 Turret will no longer be destroyed when the owner falls, but when the owner dies
- Fixed an issue where Boris’s SG-36 Turret could not get targets near a vehicle..
Sundance
- Sundance scattering bomb carried to detonate after first jump to give victims chance to get away if thrown at low altitude
- wing set
- Fixed an issue where the repair tool plus sign appeared in the wingsuit when you entered the wingsuit while the repair tool was plugged in
- Fixed an issue that could cause a 1p view during the flight when deploying wingsuit and then distributing it
- Grenade belt
- Fixed an issue where Sundance’s Anti-Armor bomb was stuck spinning through the air after the targeted vehicle activated countermeasors or instead tried to target another vehicle.
- The behavior of Sundance’s splitting part bombs is set to bounce once before exploding
Falck
- S21 Siretli Pistol
- Added Lock On and Lock Off sounds for S21 Syrette Pistol when a target is set by S21 Syrette Pistol’s magnetism
- There is now a white frame around players who need health and can take it, to indicate that magnetism will shoot at the specified target.
- Added improvement visual effects for when you’re improved by S21 Syrette Pistol
- Added audio feedback when S21 improved by Syrette Pistol
Mackay
- Hook
- Fixed an issue where the Grappling Hook rope was misaligned in front of the gadget after changing the FOV settings
- Fixed a case that caused the camera to shake or not provide any animation after grappling hook animation.
- Grapple Gun damage reduced
Tools
- Fixed an issue where missile countermeasures sometimes did not work and the missiles did not explode and instead recaptured the same target
- Exit position from vehicles made more consistent
- Improvements made to controller vibration for vehicles
- Fixed an issue where MD540 Nightbird Mounted 20mm Balls that fell to the ground appeared frozen
- Balanced MD540 Nightbird Mounted Miniguns emit accumulation and convergence
- AH-64GX Apache Warchief and KA-520 Super Hokum 127mm Anti-Vehicle Rocket Packs will no longer have the urge to explode when fired
- Fixed an issue where a player using an LCAA Hovercraft could not be shot through the front window.
- Fixed F-35E Panther repair system capability missing in customization
- Added tool strengthening option as migration or retention
- Fixed an issue where vehicles were double damaged when they hit the window.
- Flight behavior of improved TOW Missile Shells
- Attack Helicopters Anti-Vehicle Rocket That Drove Vehicles in Attack Removed
- Fixed situations where vehicles are sometimes stuck in earth geometry
- Fixed an issue that prevented the Ranger from turning into a rag doll when it was destroyed. Destroying the Ranger will seem much more natural now.
- Fixed an issue where Ranger lost contact with the player who called him after he was dropped.
Weapons
- Fixed some issues that prevented visual hits from being recorded when firing on an enemy target. Note: further improvements are still being investigated
- Fixed 8X Periscope having faster ADS time than others
- Fixed an extra shell compartment of the M44 revolver; Now he’s going to reload five bullets correctly instead of six.
- Fixed an issue where a soldier could not fire after being attacked while in the vehicle.
- Return to gun delay reduced after grenade throwing
- Fixed an exploit that allowed unlimited ammo and fast-firing grenades from 40 mm Under the Barrel Add-ons
- The 40 mm AP shell no longer shows the wrong proximity indicator
- Ammunition can now be supplied to 40mm Under-Barrel Attachments and their different types of ammunition.
- In PK-A and Cobra, the position and brightness of binoculars are adjusted to make these optics easier to use
NTW-50
- Reduced effectiveness of NTW-50 against vehicles
- Anti Materiel Rounds magazine size increased to 5
- Low Anti-Material Roundings, damage multiplier against heavy vehicles
- Dropped Anti-Material Heavy Shells, damage multiplier against all vehicles
gadgets
- Gadgets no longer pause standby times when a player enters a vehicle
- Gadgets will move with elevators instead of being destroyed
- Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile dam won’t be locked back on vehicles if they flare up
- Adjusted glass in Orbital to allow grenades to pass through windows instead of bouncing back to players
CG Repatriated M5
- Fixed an issue where the CG Recoilless M5 would not lose its lock on enemy aircraft when locked through soflam identifier and target deployed countermeasures
- Range finder and flight time information on recoilless M5 set to better reflect appropriate gaming capabilities/timing
C5 Explosive
- Fixed an issue where C5 Explosive explosion damage was sometimes inconsistent when trying to detonate the C5 Explosive in a moving vehicle
- Fixed an issue where the C5 explosive server and client locations were not synchronized correctly
- The deployment time of the C5 Explosive has been adjusted and reduced the delay before allowing it to be detonated to improve its responsiveness..
SOFLAM Identifier
- Fixed an issue where visual SOFLAM Identifier UI elements still existed on the screen when switching to other gadgets while zooming in
- Fixed the tooltip text of the SOFLAM Pointer misaligned
Anti-Tank Mine
- Fixed an issue where mines and other deployables would not trigger sound effects when deployed from within a vehicle
Medical Chest and Ammunition Chest
- Fixed an issue where medical crate optimization wait time was triggered just while at HP.
- The trajectory of the Medical and Ammo crates is set to align with the animation of the launch and address vibration
- Improved the responsive speed of distribution of Medical and Ammo crates. It is now possible to throw them much faster after choosing them
- Fixed an issue where the resupply animation would not play when resourcing gadgets from the Ammo Box
Smoke bomb
- The explosion behavior of the Smoke Bomb has been changed; now it’s going to jump once before it blows up
- Fixed an issue where Smoke Bombs could be destroyed by bullets or explosions
- Fixed an enemy expert’s problem that VO was not triggered when a Smoke Bomb was dropped
Grenade
- Ensured that the grenade warning icon is not drawn under certain elements of HUD, such as a minimap
Repair tool
- Fixed an issue where the Repair Tool could repair vehicles without looking at the vehicle.
- Repair Tool improved so that it is equipped and removed faster
Insert Sign
- Fixed an issue where getting an Embed Mark didn’t make any noise.
- EMP now prevents ovulation on Insertion Marks
- Reduced delay before placement of Placement Mark after launch
FXM-33 AA Missile
- FXM-33 AA Missile reload sound effect will now fit according to the reload animation
- Extended animation of FXM-33 AA Missile reload
Soldier
- Added in-place rotation animations for one-handed and two-handed gadgets
- Lying with your legs in the air will take you away from that object, but it will give you time to correct yourself.
- Reduced formations where experts can be seen with low-quality animations from a distance
- The pose of the legs is adjusted as the legs fall so that they do not interfere with vision
- Soldier animations were edited while swimming.
- Various visual adjustments and corrections for experts
- Addressed issues where players prone to thin surfaces can be seen floating in the air. If the surface is not large enough, they will now tend to fall.
- Fixed an issue where players got stuck swimming on the ground
- Fixed the animation of missing weapons placement as sudan made landfall.
- Fixed issues where the soldier sometimes didn’t follow the ground properly when sliding.
melee
- Scheduled unpublish sounds on prone enemies
- Improved gun change rate while watching another player’s melee attack
- Reduced range from melee to a player
- You can’t take down a soldier who climbs a ladder anymore.
- Melee with empty light vehicles now allows you to gently push the vehicle, which can help when the vehicles are stuck.
- Fixed an issue where players would sometimes be thrown into the air while using melee.
- Fixed enemies lying face down not working from all angles
- Fixed an animation problem that occurred when landing an enemy prone to stairs.
- Fixed a camera error for melee players while standing on a moving platform
- Fixed an issue where melee attacks in the water could leave the player broken
- Fixed an issue where players could jump up and down a ladder to gain speed and hit melee.
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