Players who played the pirate version of the recently broken Resident Evil Village noticed that the game performed much better than its original version. The EMPRESS group, which has already broken the game, said that both Capcom;s anti-tamper V3 and Denuvo V11 protections had been removed from the game, explaining, “In-game hangers have been fixed because we have patched the entry points of capcom DRM; and many of these functions no longer work.”
When Digital Foundry showed in its technical analysis that this actually existed, the eyes turned to Capcom. Digital Foundry says that “the broken version of the game has solved the major performance issues in the original version, and although it has been 2 months since the game’s release, Capcom still hasn’t fixed them.”
Capcom, which has remained silent on Resident Evil Village to date, then sent a statement saying they were working on a performance update to fix the issues highlighted in the analysis video.
So if this game was not broken and performance issues were not directly caused by the DRMs used, Capcom would continue to play dead in this regard. At least we can say that pirates certainly work with Resident Evil Village.