Why does a person play Darkest Dungeon? I’m telling you, even when I’m done with this game, I don’t feel a sense of winning. With each chapter ending, “Thank God we’re still standing today. We’ve got a broken hand; We don’t have any money. Our morale is on the ground and we hate everyone, but we’re not devastated. Maybe we’re standing on our side a little bit, but thank God!” But I can’t let go…
In the second game, that terrible feeling is folded to forty, even fifty. You could say that’s a good thing for you, but it’s not. Because he hasn’t folded in the right places. I realized that when I actually played the game and left it a little fallassy, when I thought about it a little bit. It’s a good thing I didn’t write the review right after. I’ll tell you right now.
There’s dying, there’s no turning back!
That’s what I’m saying now, but it’s worth noting that Darkest Dungeon II is in early access. In fact, a lot of the things I’ve complained about here and the things I like are likely to change in the future. (Some of which will change, but we’ll get to that point later.) I didn’t get much credit for playing darkest Dungeon’s first game long after it came out, but it’s been a similarly varied and polishing game for about a year.
Now it’s very possible that the same thing will happen. Still, the game won’t lose anything from darkest dungeon. Ready.
The biggest difference from the first game is that we’re now moving on one line. Once you’re on the road, there’s no going back. You remember, if the team’s condition became dire, you could leave the dungeon you entered. Forget about it. You’re either going to go all the way or you’re going to start over. That… Which adds an extra layer of stress to Darkest Dungeon II.
But there’s also something about moving forward on this one path that I personally like. And that’s how much more valuable your characters are. Although the character who is out of the game in one episode returns to the next inn, the desire not to lose them adds another layer of stress. Well, of course, the characters have their own stress, which is starting to turn into a bit of an avalanche of stress here.
Shame on the cookies you made me eat!
Look, I eat as I get stressed out. I eat as the characters get stressed out. There’s no limit to the chocolate chip cookies I’ve eaten until I figure out that stress, not physical health, is what matters at Darkest Dungeon II.
yes, I’m dead, I’m dead, I’m alive, and I’ve never once used plague doctor’s ounce of prevention. Reason? Because I can’t think under pressure! “My dismas is to leave me,” I keep wandering around.
Oh, my God! The guy’s stress levels have pierced the ceiling! Throw a hand, you’re still holding a bandage!!
Anyway, you see, that’s the biggest change in the nature of the encounters. Because the game works with the logic of getting going, they get better in the cart on the way from one encounter to the next. But you have to deal with the stress. The stress levels of the characters are important; Because stress affects not only their own psychological state, but also their relationship.
Between them… Relations… Then… 🙂
yes, the relationship between them. In fact, from the outside, that seems to be the biggest change. Characters can like or hate each other among themselves, become friends, envy each other. And according to their relationship, they can back each other up or block each other. He’s really jumping in front of you and saying, “You’re going to fix him when I’m hurt! Here you are, I can’t heal you!”
But you have little direct influence over these relationships. The “morale” you choose at the beginning of the match consists of speech and stress. You may recall that based on the level of stress, the characters could sustain permanent mental damage or become more resilient. We need to keep stress levels from rising as much as possible and hope that their relationship doesn’t become too dire. It’s a stressful job.
An illusion of control
When I first picked up the Darkest Dungeon II, it felt like a lot of fun, even though I was dead. I mean, yes, it’s a game that’s played by bowing to the good of the really bad, counting the disorders in the pocket, but it has its own allure. But the more I thought about it, the more I felt like there was a lot of things in Darkest Dungeon II that I couldn’t control. That’s a little annoying, to be honest.
Why can’t I go back the way I did? When things get really out of hand, it’s hard to close it down and start over or force a hope to do it, and still die. And it always makes you take the most precise step. What the hell is this game? I wanted to play a little experimental– hop! I’m dead again. Let’s go from the top.
To offset that, they’ve put a five-lap limit on road encounters to cut back on time. My friend. If it was six rounds or the tour rankings came in my favor, how many matches I’d win wasted like that, five-round rule. I fought and stressed and used things. And I lost because the lap count is over. REASON?!
Anyway, as a result, Darkest Dungeon II needs to eat a few more loaves of bread. But it’s not as big a problem as it could be in another game; As a matter of fact, Darkest Dungeon II is in early access. So red hook studios, the producer, is aware that the game is not quite back on track yet. As I said at the beginning of the article, there are also many new mechanics that have been announced as I write this review. So expect the exact game to be different.
But we’ll see what these changes are going to be, what mechanics are going to change. With all this in mind, is Darkest Dungeon II a waste of time in early access? After all, yes. After all, he doesn’t have a problem that’s going to stop you from playing from start to finish. However, it’s important to consider that tactically he’s going a very different way from the first game..
Second Sight – Can What if I was actually so excited about Darkest Dungeon II? I played the first game for 200 hours, which I’ll play even more. If that’s how I played the first one, how am I going to play the second one? I’m a little discouraged. First of all, in such transitions, it is often difficult to change the design style, to move the graphics from 2D to 3 dimensions. That’s not the problem with Darkest Dungeon II. The visuality of the second game takes the first game out of its pocket; The animations, the fact that the characters are out of print, it’s amazing. Animations that are 15 out of 10! I understand that the producers are moving towards new horizons instead of imitating the previous one, but the many mechanics and gameplay of Darkest Dungeon II feel like they are working at the level of “We have such a concept and idea, but we have only laid the foundations yet”. Besides, the token system is nice and good, but even I, who played the first game so much, said, “What was that symbol now? What was he doing?” So it’s not too hard, if you make it a little more user-friendly, you’re okay with these icons and descriptions. There’s no need to be so discreet, so let’s play this game without opening a wiki, right? Despite all this, I can’t get the door in DDII’s face; Especially since I’ve seen first-hand how the first game made itself out of nothing, I’m hoping that these shortcomings will be closed over time and that DDII will build a meaty game on the bones in the hand. So for now, I’d like you to pass, but I’d say keep an eye on it for the future. Come on, Red Hook, let me love your eye. |
I Did You Don’t Corner
Eveeet, you said I’d play, Darkest Dungeon II, even better than you. See, I’m playing now. And he destroyed you, DD II. Don’t cry, dear, we didn’t die in vain seventy-five times. I’ll be right there. (It could be upside down in a patch. You know, early access. There’s nothing we can do.)
- STRESS!! – Look, I don’t know what you’ I think you should invest your first score in Plague Doctor’s “Ounce of Prevention” and use it a lot. Stock up on Laudanum. And use those things you bought!! (A stop will be added on the road to relieve stress in a patch in December. We’re waiting, sir.)
- Those “obstacles”, hit them. – Yes, yes. I thought you left in a horse-drawn carriage. garbage, leaves, wood on the road… Multiply by what you see. There’s stuff coming out of it. yes, I think it’s ridiculous, too. I mean, I wasn’t hitting my torch because it was going to go out, my car was damaged, blah, blah, blah, blah, but it turns out…
- Follow the yellow brick road! – No matter which type of region you prefer, yellow roads will always be easier.
- What about Loathing?! – “Loathing” means hate.
In the case of DD II, this hatred is measured by a counter that you can see in the upper left corner, and in general it can lead to characters hating everything and everyone. Some ways reduce this meter, it’s worth choosing.
Pro
+ From a distance, it looks like a sequel to the first game, not a little change.
+ That sense of helplessness that only happens in Darkest Dungeon prevails again
+ I think the transition from 2D to 3D is quite a thing
+ Character and region designs are great again
Cons
– Seem to have a lot of mechanics that are out of balance but early access.
– Is it too hard to drive a horse-driving cart or am I incompetent?
– Some of the articles are buged, the name in the code appears, not the line itself.
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