Developed by Blizzard Entertainment and NetEase, the free-to-play MMO Diablo Immortal was released in open beta for iOS, Android, and PC on June 2. In the first two weeks of its publication, it was reported that it earned $ 24 million. This gain comes from the micro purchases available in the game.
Diablo Immortal received negative reactions from players in a short time due to the availability of micro-purchases. However, these discussions do not seem to have affected the mobile player segment much and are mentioned as a new source of profit for Activision Blizzard. Micro purchases include in-game items, skins, weapons, and more.
According to data obtained by Pocket Gamer, Diablo Immortal has been downloaded approximately 8.5 million times since its launch on mobile devices on June 2, and players have spent $ 24 million on in-game purchases.
On the other hand, due to the fact that there are microtransactions, Diablo Immortal is another game with the worst Metacritic user score in Blizzard history.