Some novels happen, the main character wanders around, comes to the point where he starts as a different person. Battlefield in the minds of players and Battlefield in the producers’ vision have tended to go in different directions over the years, but in this E3 Battlefield is back where it belongs, back to the heart of the players.
Although the Battlefield series recently included period games that threw us from one world war to another, players were now yearning for a modern battle-themed Battlefield. And Battlefield 2042 is no ordinary modern war game, but it’s an extravagant and all-new generation Battlefield that allows for legendary extreme moments and unprecedented destruction that we’ve watched over and over again on YouTube.
We’re going to talk about what the producers are saying, but first of all, it’s right to talk about what we saw. First of all, I hope DICE doesn’t keep forecasts for ecology because if that’s the case, a serious ecological crisis awaits us in the next 20 years. The trailer takes us to a wide range of maps, from glaciers to desert storms to sand-covered cities, but the message in the video is always the same: “This game will be bigger than ever, and you’ll constantly find yourself in one of those unique ‘Battlefield moments’.” Battlefield’s pride is already in the Levolution system, which allows you to see these environmental disasters with great in-game results. A map that was a sniper’s paradise with its high-rise buildings a few minutes ago can be conceived of sandstorms that make visibility even smaller, tornadoes that make flights impossible, or major events where part of the map collapses in an instant.
Expert on the subject
The most interesting innovation that appears in the gameplay video is specialist soldiers. Specialists actually look like operators from Rainbow Six. So we’re not going to lead a random soldier, we’re going to rule individuals with a specific last name and a face. Most of all, each has a specialty. That means equipment and a passive feature. Battlefield’s now-branded upper classes, such as Assault and Support, will represent the family these experts are involved in. For example, if an expert with turret equipment appears on the Support list, if a specialist with a grenade launcher turns up, it will appear as Assault. In previous Battlefields, classes were able to use their own weapons, but here it’s different. If you’re opening a weapon, the expert you’re using can use it lyricically, no matter what category it belongs to. Anyway, since class segregation is a little more symbolic now, I don’t think there’s going to be any problem with that. Still, it’s going to be a little weird to see Recons with shotguns or Assault soldiers walking around with sniper rifles.
Speaking of being weird, you can say goodbye to Battlefield 2042 for one-man content that I personally never find satisfactory and that I don’t play if you’re not reviewing it. DICE said that when preparing 2042, their main goal is to provide the best possible multiplayer experience, so single-player content is omitted. I don’t think we’ve played a battlefield scenario like that since the Bad Companies. So I’d be happy to sacrifice an average one-man story for better multiplayer content.
Neighborhood brawl
With Battlefield 2042, there’s another big change that’s going to radically affect the series. Battlefield will host 128-player matches for the first time, although older generation PS4 and Xbox One owners won’t get their share of the blame. The increase in the number of players, of course, could lead to all players turning to a small number of targets and therefore large caramels. Instead, the industry system that dismantles the targets in the game has been introduced. For example, when playing Conquest, it is now necessary to control the sub-objectives of a target instead of holding a single point. In this way, it is not only carabolic, but also gives players the chance to set alternative goals and routes.
In addition to the danger of heading to the same goal, it also brings the danger of matches getting stuck at certain points, with 128 players (as in previous games, for example, operation metro). Battlefield 2042 has the largest maps in the series’ history, so it seems they’ve avoided such congestion. Of the maps described, breakaway, the largest, has an area of exactly 5.9 square kilometers. I don’t know if there’s an effective bullet at that distance, but it sounds pretty fun to shoot 3 miles and even die at that distance. There’s a hill in the center of breakaway that can be considered a miniature mountain, and players will be able to glide down to the following points via wingsuit if they wish, apart from fighting on it. Having options like Wingsuit allows the action to shift to every point at any time. You take a spot that looks completely empty, and all of a sudden, soldiers like squirrels start landing on you. Just imagining it right now made my blood boil.
When we look at other maps, Kaleidoscope is relatively smallest, but I think it will be one of the most interesting. Set in South Korea, players will be able to move from one skyscraper to another with ropes, as well as clashes within the huge park between buildings. While we don’t know what kind of natural phenomenon or destruction will happen on this map right now, my personal guess is that most of the buildings on the map won’t stay in place once the games are over.
If it’s that Mars-like surface we see in the game’s promotional video, it’s actually Doha, a city buried under sand in Qatar, and the map is called Hourglass. The city has experienced severe sandstorms and tornadoes all the time. American and Russian forces are trying to capture a convoy trapped there. I’m guessing the massive tornado in the promo video will be one of the most interesting natural phenomena ever in Battlefield. The tornado can attract planes, vehicles and floating players, but also restricts the visibility around it. It’s not like players don’t leak information that they can take advantage of using the hose. My guess is that some of the platforms that swing through the air will be climbable. Especially in the CG video shown, they should jump out of the plane and fire rockets, and the fact that they feature that extreme “Rendezook” moment gives me hope that the game will feature more such interactions.
The rest of the maps look more mundane, but for now, they don’t seem boring to me at all. Orbital’smain event will be a space shuttle that takes off (or perhaps can’t?) during the match. Manifest is a large cargo port, a ship’s graveyard of discardedships. The last map of the list is Renewal,which is farmed in the Egyptian desert. One half of the map has a desert climate, while the rest will consist of green fields and cultivated areas. For the moment, only storms are mentioned in the promotional texts. However, I have no doubt that there will be Levolution destruction that changes one large or many small sections on each map.
You can see full-size images of these maps at the end of our file.
Mode to mode
Speaking of big maps, of course, big gameplay modes are also required. Under the top tree, called All-Out Battle, are Conquest and Breakthrough, familiar to every Battlefield player. There doesn’t seem to be a big change in these, except that the dots are connected to a few subpoints. There’s no reason for it to happen, they work just fine. In Conquest, the goal is to have the most territory and earn points, while Breakthrough operates in the form of map locations that change when a side wins in attack-defense logic. Compared to these two modes, Breakthrough will still likely be the scene of more crowded clashes. The content of the upcoming good new game mode is currently unclear. DICE has announced that battlefield 2042 will not be a battle royale, but something tells me that a different type of game inspired by battle royale will welcome us. The first mode, for example, has no object, but its name is clear: Hazard Zone. While what I’m about to say is pure speculation, I personally expect a little more Escape from Tarkov in the head where players can gather equipment in and out, lose their belongings altoge way when they die.
It’s not that there are rumors for the second anonymous mode. The most interesting of these is the idea of a sandbox mode where the old and the new can face off. There is talk that vehicles from the First World War will be included, entertainment-oriented and have content that does not care much about balance. Instead of modern planes on one side, second world war planes will be created, and on the other side, a conflict zone with older tanks will be created. That’s part of the speculation, but if there’s a mood like this where there’s a different kind of madness in the sandbox head every week, I think it’s potential to hold.
That moment that reminded me of Battlefield.
I think that’s when I saw the maps. The extravagant scenes and extreme attacks in that first trailer were, of course, exciting, but the latest games lacked obvious dynamism compared to Battlefield 3 and 4. Less conventional weapons, player-oriented and occasionally restrictive missions, and above all predictable conflicts made the game boring after a while. When I think of Battlefield, I think of the BF moments we can tell those friends. It’s like blowing up a helicopter with an ATV or locking into another vehicle while it’s in the air, getting the pilot to jump, then flying into it. We used to have a lot of Battlefield talk in the past. The content of any of these conversations was not deer, such as which weapon was better or which class scored the most points. Imagine we’re playing the same game and we’re talking about the different things that happen to us, the first time most of us have heard about what can be done in the game. That’s what Battlefield sacrificed to handle world wars consistently, and it’ll be great to see that coming back.
I have no doubt that the main game will make a quality debut, but it is no longer enough to make the game you produce well enough for the product to last. There’s also a need to be able to compete with ever-evolving and content-added games like Fortnite and Call of Duty: Warzone. Hazard Zone and that new mode, which has not yet been announced, need to achieve this. Battlefield 2042 is already a game above BF standards, but we’ll see how much better it gets and how long it lasts.
What are the experts announced so far?
I predict that DICE’s long-term monetization model will be through experts. It’s obviously not a bad idea to try to make money on these experts by keeping DLC for free. As long as that fine line between madness and balance of power doesn’t shift too much to one side. There’ll be a total of 10 Specialists on the way out, but we don’t know all of them yet. The soldiers, who have been named and equipment announced, are as follows:
Wikus “Casper” Van Daele
Class: Recon
Expertise: Recon Drone: Although it does not appear in gameplay videos, this will probably be a long-range drone that marks the position of enemies. It is especially useful to be able to look around before removing your binoculars in such a way that enemies can see them.
Additional Feature: Motion Sensor: After all, no one wants to face a player’s knife approaching from behind while playing sniper.
Webster Mackay
Class: Assault
Expertise: Pull-Climb Hook: We can comment more easily on this hook because it manifested itself in the gameplay video. When the hook attracts the player, it also uses the player’s current momentum. So you’ll be able to jump out of a plane, hook up and swing yourself forward like Tarzan. I have no doubt that players who specialize in this way will hurt a lot.
Additional Feature: Agility: Although not understood in gameplay videos, Webster seems to be able to move and climb faster than other experts.
Hourglass
Kaleidoscope
Manifest
Discarded
Breakaway
Renewal
When will Battlefield 2042 be released and how much does it cost?
Battlefield 2042 will be released on October 22 for PC (Steam, Origin and Epic Games Store), PlayStation 4, PlayStation 5, Xbox One and Xbox Series.
Before the game comes out, a Beta process will begin on all platforms, open to all players. Players who have pre-ordered any version of Battlefield 2042 will have early access to this Open Beta.
Battlefield 2042 is one of the games that differs in price on PCs and consoles.
The standard version of the game on PC; $420, Gold Edition $600 and Ultimate Edition $800.
Prices for PlayStation are PS4 standard version $500, PS5 standard version $560, Gold Edition for PS4/PS5 $700 and Ultimate Edition $900. Xbox;
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