Horror type games like a paradise for thrillers and tension enthusiasts. These games offer you unforgettable experiences that face malicious creatures that run you in the dark and often face your own inner fears. But there are some fear games, you can pull you into the game, and you are not just creepy, but they are also hard to think and even solve you.
These games go beyond traditional horror games. The stories are complex, compelling puzzles and intense atmospheres. Players are trying to survive in the dark and creepy worlds, the tips should bring together and complete challenging tasks. While these games combine fear and voltage with master, it also activates your intelligence and logic.
Also, these fear-oriented games completely pull you into with visual and sound design. Dark and muscular places are filled with desperous enemies until you enter your mysterious sounds and dreams. When disappearing in the game, the atmosphere of the game takes you effect and causes you to think twice even when stepping.
Until Dawn puts seven young friends to come together again after a year after a trajed that they live before. These teens from an isolated mountain house to spend their holidays have to face horrible threats in their surroundings. Players are pulled into a horrible story when they check each character and make decisions.
The story in the game is shaped depending on the relationship between the characters, past events, and the discovered tips. The decisions and options given during the game affect the end of the story. This increases the replayability of the game, because different decisions lead to different results.
The game has been prepared with great care for its atmosphere and sound design. Designs of the characters and respects the traditions of the fear species. Players are full of both physical and psychologically disturbing moments.
Until Dawn is considered an important game that shows how the interactive story expression can be combined with the type of fear. The shaping of the characters and the story depending on the decisions of the players gave a new dimension to interactive horror games.
The success of the game led Supermassive Games to produce similar style games and grew with a number of linked content and story expansion. Until Dawn gives you an unforgettable experience for those who love fear games and increased interest in interactive horror games.
System Shock 2 is a science fiction horror game developed by Looking Glass Studios and Irrational Games and launched in 1999. The game combines science fiction and fear types and gives players an unforgettable experience.
System Shock 2 calls players to face a terrible threat in a space station called UNN Rickenbacker. Players choose their character and then start to explore the terrible events in the station. The game offers a story full of science fiction elements and drags players towards the depths of the station.
The size and detailed world of the game is important features that encourage players to grow and explore. Players gain various weapons and abilities when researching every corner of the station, but they also encounter horrible creatures.
The atmosphere of the game perfectly reflects a science fiction world full of darkness and voltage. Sound design emphasizes the fear elements of the game even more. The story of the game is an important element that encourages to solve mystery and allows players to explore the story more deeply.
System Shock 2 is considered an example that shows how video games can combine types of fear and science fiction. The game offers an inspiring open world structure and offers players numerous discoveries and options. It also includes a talent tree system that allows players to make character development freely.
The game was the inspirational source for many successful games later developed. Specifically, the Bioshock series is considered among the games that carry out the legacy of System Shock 2 and have another example of the same type. System Shock 2 continues to provide an unforgettable experience for science fiction and fear lovers.
Developed for Gamecube in 2002 by Nintendo and produced by Silicon Knights, Eternal Darkness: Sanity’s Requiem is considered one of the most memorable horror games in the world of video games. The game offers a complex story that shows the thin line between the characters of the game with a mysterious family heritage, ancient lanets and reality.
Eternal Darkness pulls players from the eyes of a young woman named Alex Roivas into a family heritage and an unforgettable striptin. Alex explores the horrible heritage of his family to solve the secrets behind the mysterious death of the grand grand dede. Players control different characters in different periods and fight against dark forces when trying to solve their mystery.
While the story of the game combines historical and fictional events, the selections of players greatly affect the unity of the story. The nine different finals in the game offer different results and experiences to players. The most remarkable feature of
The fear elements of the game have been prepared with great care about tension and atmosphere. Sound design makes players feel like stuck in a world filled with instant voltage and visual effects, players are stuck in a world full of horrible creatures.
Eternal Darkness: Sanity’s Requiem is considered as an example that shows how to successfully implement fear type in video games. The unique mechanics of the smart game allow players to live a scary experience when trying to protect their own character’s mental health. The game also combines historical and cultural references skillfully and offers players an in-depth story. The legacy of
Eternal Darkness has contributed to many other fear games that are inspired and the place based on the mental health of video games. The game has made significant contributions to the development of horror games and still offers an unforgettable horror experience.
Developed by Capcom and released in 1999, Dino Crisis is one of the unforgettable horror games of video games world. The game was designed by the creators of the Resident Evil series and attracted attention with a similar style of play. However, Dino Crisis has presented an innovative approach to its type by facing players dinosaurs instead of classic zombies.
Dino Crisis takes players to Ibis Island, a research facility located on a mysterious island by following foot tracks of a special agent called Regina.Here, scientists have made a dangerous experiment on the revitalization of dinosaurs, and now the facility was filled with wild dinosaurs and stoned. Players have to survive while checking Regina and solve the secrets of the facility.
Dino Crisis provides a dangerous world where players should explore and survive while using fear and voltage elements. The story of the game focuses on relationships between dinosaurs and characters and scientific ethical questions.
Dino Crisis stands out as a game that captures the essence of fear and voltage types. Players feel a real threat when they face dinosaurs. The atmosphere of the game reflects successfully a dark and dangerous candidate. Sound design adds players to voltage instantly and accelerates heartbeat when they are approaching dinosaurs.
There are limited resources and challenging puzzles in the game, which requires players strategic thinking. You also have to make decisions instantly at some moments of the game and these decisions affect the end of the story.
Dino Crisis has created a great effect in the video game world by bringing the classic horror games into the dinosaur theme and adopting the style of the play of the Resident Evil series. The game offers an inspiring open world structure and has the experience of discovery and survival to players.
Dino Crisis has been inspired by many games and series developed later and is considered as a pioneer of the type of dinosaur fear games. Also, Capcom’s horror games contribute to diversifying portfolio, an important contribution to the success story of the company.
Clive Barker’s Undying was developed in 2001 and is known as the first-person shooter and fear game published by Electronic Arts. The game is shaped by the creative contributions of the famous horror writer and director Clive Barker. Barker’s unique art style and dark story expression determines the atmosphere and story of the game.
Clive Barker’s Undying pulls players into a frightening story, passing to a marijuanaly funded in Scotland. Players check a paranormal researcher named Patrick Galloway. Galloway comes from ficanese by responding to the call of an old friend and starts to explore the terrible secrets of the family here. The story of the game refers to a journey towards the depths of family secrets, lanets and ocultism. The story discovered in the game
The relationship between the mysterys and characters that appear slowly, connects players to the story and keeps their curiosity alive. Also, players also have challenging play items that need to solve puzzles and fight with strong creatures.
There are various magic capabilities that players can use and these talents add a strategic depth to the play of the game. The enemies encountered in the game are depicted in a frightening and challenging way and keep players constantly threatened.
Clive Barker’s Undying has created a great effect by bringing an artistic approach to horror games and transferring Clive Barker to the dark world. The game has received praise especially with its atmosphere and story and presented a unique experience in the type of fear.
The game has been inspired for many fear games developed later and is considered as an example for games that capture the same atmosphere with the works of Clive Barker. Also, art style and dark story narrative, which draws attention of the game, has been seen as an example, highlighting the artistic potential of video games.
Fatal Frame is a game developed by Tecmo in Japan in 2001 and groundbreaking of fear genre. While the game combines fear and supernatural elements, it requires players to use a supernatural camera to survive in a world full of fear. The
Fatal Frame attracts players from the eyes of a young woman named Miku Hinasaki to a frightening story. Miku goes to the horrible Himuro Malikanesi to search for the lost brother Mafuyu. Malikane has become the center of supernatural events and players drag Miku into these mystery. The story requires players to reveal dark history and marijuana events when searching for lost family members.
The game increases players’ tension with sound design and music usage and allows players to play themselves. The visual style and atmosphere of the game is really afraid of players.
Fatal Frame created a great effect by bringing a new perspective to horror games and using the concept of supernatural camera. The game offers a unique experience that requires players to swim with fear and survive using these fears.
Fatal Frame shows that fear games are not only with weapons, but also using intelligence and courage. The atmosphere and supernatural elements of the game have inspired many fear games. Also, the character-based story of the game and the influence of the Japanese horror cinema has contributed to the unique identity of the game.
Call of Cthulhu: Dark Corners of the Earth is a first-person shooter and fear game developed by Headfirst Productions in 2005 and published by Bethesda Softworks. This game, famous writer H.P. Based on the creative works of Lovecraft, it is located at the peak of fear and voltage. The unique atmosphere of the game, fear elements and dark story, Call of Cthulhu makes respect to the universe.
Game passes in the United States of 1920s and gives players control a dedektife named Alan Wake. Wake comes to a strange town called Innsmuth to investigate a murder case. However, in the town, it witnesses the presence of a community full of strange rituals and dark secrets. The game offers players a story to solve the secrets of Innsmuth, fight with horrible creatures and work to stay right.
The atmosphere of the game is unique thanks to the commitment to the works of Lovecraft. The dark and overwhelming streets of Innsmuth attract players into this horrible world and make them leave.
Game, H.P. Lovecraft’s works have created a great effect due to its loyalty and unique horror experience brought to the gaming world. The game is an example that emphasizes the weakness of players and the insufficientness of fear games.
Also, Call of Cthulhu: Dark Corners of the Earth, H.P. Lovecraft’s works are introduced to a wider audience. The game reflects the atmosphere and fear of Lovecraft universe successfully and increases interest in the works of Lovecraft.
.