Content manufacturer ARSHER, Ovewatch 2’s Château Guillard map shared an interesting video to Unreal Engine 5. This video gives us an idea how Blizzard can look at Epic’s proprietary gaming engine.
Unreal Engine 5 heals many gaming systems
<img.com/images/images/images/images/images/images/images/images/images/upload/upload If we believe more detail, the content manufacturer ARSHER used Lumen Global Lighting, Nanite and Ray Tracing technology supports for reflections. At first glance, it can look a bit worse from the reflections of lights in the video. I also drop down the map video you can compare in addition.
Original version of the map