Kingdoms of Amalur is one of my seriously favorite role-playing games. I think this world, which is at the hands of R.A. Salvatore, Todd McFarlane and Oblivion’s chief designer Ken Rolsto, is a paradise, especially for those who love fantastic-themed action/role-playing games. Hundreds of side missions, a great story, satisfying character development, a huge world… What more do you want?
Unfortunately, Kingdoms of Amalur was a brave game, but did not achieve the desired success in terms of sales. It sold over a million copies, but it had to be 3 million to pay for it. Maybe they came closer to that goal later with the Re-Reckoning version, but at the time, it led to the bankruptcy and closure of 38 Studios. In fact, there were back-and-forth speeches by the governor of Rhode Island (don’t say anything about the governor, Rhode Island was an investor in the game, and the governor made a promise that the multimillion-dollar deal for the sequel was scrapped).
When the studio went bankrupt, its employees didn’t get their last paychecks. That last paycheck they’ve been waiting for nine years later, they’re starting to get their hands on it, but it’s intermittent. Developers in Rhode Island got 14% of what they deserved and 20% in Maryland.
This was announced to the employees with notifications to their addresses at the time, and given that most employees no longer reside at their addresses, they may not have been able to access their money even after a nine-year absence.
THQ Nordic has fortunately acquired the rights to Kingdoms of Amalur. This year, there will also be an expansion package called Fatesworn, and the name Kingdoms of Amalur will continue to live on.
I must say that the review of the game on our site is also quite original. It includes Can;’s original game review, my re-reckoning version review, and Silk’s second opinion. You can be sure you won’t have any questions about the game in your head, so 🙂