Metal Gear Solid, released in
1998, not only the career of Hideo Kojima, but also history as a root-changing construction in the gaming world. The game, which stands out with both cinematic expression and innovative gameplay mechanics, makes its privacy type popular, while Yoji Shinkawa’s designs are at the heart of this success. An interview that is located in the Japanese PlayStation magazine, and a short time ago, Kojima and Shinkawa’s Metal Solid Gear offers interesting details on how it shapes.
Metal Gear Solid and Yoji Shinkawa’s Additives
Hideo Kojima states that Metal Gear Solid decided to participate in the attachment after seeing Shinkawa’s designs. Shinkawa affected the visual designs of the game not only aesthetically, but also in terms of play.
Home For example, the design of Metal Gear Rex was created to feel like both a battle machine and a live. Shinkawa closed the house for weeks when designing this and used scrap parts for model. Kojima had time visits to support this process.
One of the most iconic contributions of
Yoji Shinkawa is Cyborg Ninja (Gray Fox) was. Kojima admits that it was originally planning such a character, but this character designed by Shinkawa saying “because it looks cool,” played a central role in the story of the game.
Home Shinkawa also reshapes the visual design of Otacon character. Kojima states that Otacon originally dreamed more differently, but with Shinkawa’s recommendations, the character becomes today.
In the success of
Metal Gear Solid, it is clear that creative work union between Kojima and Shinkawa has a great effect. The game is still an unforgettable classic today and this interview allows us to understand the creative process behind the game better.