You know, there’s plenty of open-world games on the market. In recent years, a “semi-open world” has been added to these. Nacon’s new game Hell Is Us will also be this kind of semi-open world game.
In the action-adventure genre game; Humanity didn’t rest easy again, there was a great war, and as if this destruction wasn’t enough, supernatural creatures were running around. The weapons of the modern era are ineffective against these creatures, so we will use weapons made to influence them. So on the one hand, we’re going to be armed with swords and flying drones.
The creative director of Hell Is Us, which is being developed by Mordheim’s producer Rogue Factor, is Jonathan Jacques-Belletête. He’s the only one who’ He is the artistic director of Deus Ex: Human Revolution and Deus Ex: Mankind Divided, and most recently in Marvel’s Guardians of the Galaxy; So it’s possible to say that his references are a solid name.
Jacques-Belletête describes the main theme of the play as “a continuous cycle of human violence, fueled by human emotions and passions.” As for the gameplay part; “Our goal in Hell Is Us is to bring back the true sense of adventure and discovery,” he says. This is the main feature of the game. If you want to play a game without maps, compasses, mission markers, Hell Is Us can be the game for you.
In recent years, we have seen an increase in the number of productions that appeal to the players’ feelings of curiosity and discovery. Hell Is Us has set itself such a course. To what extent he will succeed in this regard, if he does not see a postponement and exits as planned, we will see it together next year.