An interesting detail has also emerged from the asynchronous multiplayer game Phantom Abyss, which was released in detail as part of Summer Game Fest.
Phantom Abyss is at its core to try to find a valuable treasure by avoiding deathly traps in procedurally created temples. Although it is an asynchronous multiplayer game, you do not play with other players inside these temples. Instead, as with some other games, you see the ghosts of other players who enter that temple before you, whether you follow them or try to pass them. Considering that most of the ghosts you see are dead, you try not to fall into the same traps.
As soon as you die in the temple, that temple ends for you, so there’s no way you can go in and try again.
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That’s where the interesting part comes in. Although all players are given the same procedural map (such as the daily struggles of Spelunky and Dead Cells), only one player has access to the treasure at the end of the temple. So, like in other games, there is no option for a large number of players to complete that day’s challenge. In Phantom Abyss, as soon as a player receives the treasure at the end of the temple, that temple is closed, and if you are inside the temple at the time, you are taken out saying “the treasure is gone, the work is done:) So every temple can have only one winner.
Phantom Abyss will be available early later this month, you can find the Steam page here.