The developer of Palworld, which came to the forefront with Pokémon-like creatures, found in a variety of descriptions. With the explanation, it was expressed that spending time on a long-term game can negatively affect both players and the sector. The number of
Live service games increased by
</b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_b_ The community manager of the game speaking to Going Indie Yutube channel John Buckley responded to the claims that Palworld is over 2 million during the release of the highest number of simultaneous players, but currently there is a dead game by players. Buckley noted that the game was not intended to be played forever and does not provide any benefits to its players. If players continue playing the same game according to
Buckley, this may lead to the emergence of more live service games among publishers and developers. So this may mean that it will be an obstacle in front of the industry to take forward.
In addition to not being inserted into a game industry full of Buckley obstacles, said:
“ No need to force yourself to play the same game continuously. This is not a healthy condition for us. Not even for developers. Live service games make the industry mood free. These games come to the threshold of closing because they cannot earn enough money after 9-12 months. We all lose when we are like this.
Recently large companies are in the case they have turned to this type. So, what do you think about live service games? You can specify your thoughts in the comments section.