For those who want to get stronger quickly as soon as they start Elden Ring, we have a way to stretch the natural flow of the game a little bit. But don’t mind me talking about stretching the natural flow, in fact the habit of Miyazaki and his reed friends trolling the player is actually based on turning the situation into an advantage when he already does so.
Note: To apply the following method quickly, you must have taken your horse. You earn the horse and level-up skills by opening 3 registration points in the open world. On your third trip, Melina will visit you and offer to be “Maiden”. Take him up on his offer.
If it didn’t happen to you, you’ve heard from what happened to you, in Elden Ring, creatures disguised as crates, as you’ll know from previous games, no Mimics. Instead, there are trap crates that can beam you to a very irrelevant part of the map. One of them is in the ruins of “Dragon Burnt Ruins” on the shores of the lake where we encountered our first dragon. There are two underground chambers here, one containing giant rats. Behind this room is a crate that beams you to Caelid, a very high-level area of the game. Those of us who have experienced something similar in Bloodborne may see this chest as a threat to their mental health, but we will turn it into an advantage. First we have an item to pick up in the Limgrave area where we started the game.
Extra Tip 1: There’s a mine (Limgrave Tunnels) in the range north of the lake where this first dragon was found. If you plund this mine, you’ll find as many as 9 first-level Smithing Stone. It’s essential to quickly strengthen your weapon.
Just north of the lake where you will encounter the dragon, you will find another ruin, Gatefront Ruins, in front of a giant door. There are soldiers inside, one of them standing guard in front of a large black car. When you open the chest behind the guard, you’ll see a gun called flail in it. Your door is this friend.
Now it’s time to open the trap chest. When you open the chest, it will beam you to a mine (Sellia Crystal Mine). Don’t mess with any enemies in this mine, find your way out and crash to the registration point. When you walk out the door, you’ll be able to travel back to Lingrave on a quick trip, and it’s also a pretty small dungeon, so we’re not actually doing anything risky.
When you get out of the mine, follow the right wall to the top of the cliff from the first exit, and you’ll find another Grace. Even on map tracks you haven’t explored, you can see the paths and the point on which you’ll find a map of the place. Find the map and arrive at the registration point fort faroth in the picture. On your way here, you’ll see a giant, sleeping dragon on the way.
Our goal is to kill this friend, the recording point is very close.
He owns a huge health bar. If you try to shoot with a regular gun, you’re going to have to shoot for, like, 20 minutes straight. But that’s why we took the Flail gun; Since Flail Bleeding is a weapon that deals damage, it will melt around 15% of a dragon’s health in 9-10 blows as bonus damage. Since he has a health of around 100,000 and your character can only hit triple digits early in the game, the damage you see on the hill will jump to 100, 200, 300, and suddenly to 13,000. No matter what you do in this way, you can cut this friend who doesn’t wake up in 4-5 minutes and pocket 74,000 experience points.
The point you should pay attention to is the little guards next to the giant dragon. These guys are going to wake up as you attack the giant dragon. So that they can’t attack you, go behind the left wing of the giant dragon (left of the dragon) a little backwards and start beating it there. Or the little ones will come and kick you out, I’ll tell you. Fort Faroth is right above the dragon, so if you make a mistake and die, you can try again in no time.
Extra Tip 2: To the north of the giant dragon is a bridge with another “boss” dragon on it. The registration point on the other side of this bridge is probably the best experience score in the game. You’ll see plenty of black-dressed brat enemies wandering alone in uphill open spaces at regular intervals. These guys do a lot of damage, but they’re also easily stunned by their melee skills. It gives you an experience score of about 1,000 each. If you can’t get enough of the experience score from the giant dragon, you can hang out here for a while. Just don’t dive into the giant friend at the top of the hill, he’s likely to throw one. If you stubbornly cut it, an 80,000 point would come from it, but I don’t recommend it.
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