Earlier Ninja Theory’s Xbox Developer_Direct in, Senua’s Saga: After Hellblade II‘s Xbox Series X SeriesS heard that it was developed for PC, we did not get much information about the game. According to Tom Warren from The Verge, the game will work on 60 square speeds per second on the PC platform and Xbox Series X sürümleriS versions will be limited to 30 squares per second. The game is preparing to meet with game lovers in 2024, taking behind the power of the Unreal Engine 5.
Senua’s Saga: Hellblade II is mentioned in a similar situation for PC 60 FPS Square Speed, as well as for the
Dragon’s Dogma 2. This game of Capcom can reach a 60 square and more performance per second thanks to the DLSS 3 technology in Pc. In contrast, console versions are forced to maintain 30 square speeds per second, especially in busy city scenes, and in some cases this speed can be reduced up to 23 or 25 squares. The PC platform has revealed that games using powerful gaming engines, especially like Unreal Engine 5, can offer a superior performance compared to consoles.
The innovations brought by
Unreal Engine 5 include Nanite and Lumen technologies, Senua’s Saga: Hellblade II plays an important role in graphics intensive games. Xbox consoles keep new generation graphic experiences limited to 30 squares per second, the PC platform has the potential to go beyond these limitations.
Senua’s Saga: Hellblade II will be launched on May 21, and the technical features that the game will require for PC have not yet been explained by Microsoft. But it is known that the game will be included in both Steam and Microsoft Store.