The common creator of the
Fallout series Tim Cain explained why violence in the AAA RPG games is so common. Cain stated that in a YouTube video, in the center of large budget games, violence is completely connected to sales figures. “The companies do because they know they will sell, not because they want games,” Cain attracted attention that players can change this situation of purchasing habits. These descriptions illustrate why AAA RPGs are forced to offer different ways of interaction.
Fallout and Default Detection of Violence in AAA RPGs
Home Tim Cain, the creator of games such as Fallout, said that it is caused by marketing and sales strategies to use the severity as the basic method of interaction of large budget RPGs. According to Cain, games with action-packed scenes and conflicts are often marketed easier and reach higher sales figures. “A fragmanda thought that people are ran, jumping and fighting, how much fun the game is,” said Cain, story and dialogue is more difficult to promote the game.
During the The Outer Worlds project in Obsidian,
Cain spoke about the challenges of showing the story and dialogue-oriented aspects of the game in trailers. 15-30 seconds expressed that it is almost impossible to sum up a deep statement in a trailer. But Cain stressed that nonviolent games can also be successful. Myst and Life Strange said that examples such as non-violent games can also find a large audience.
Home Tim Cain thinks players can create a change in the gaming industry with their preferences to purchase. Cain said that the success of violently-oriented games such as Fallout leads to the continuation of such content, called “A vote with your side,” to support players that offer more diversity.
Home According to Cain, if players have a change in purchasing habits, game companies can start to turn to different types. However, for the realization of this change, a large-scale demand has been formed.