Trundle, who gained attention a little too often when Riot Games activated the 11.11 patch for Teamfight Tactics, Varus, Pantheon, Draven, Jax, Vel’Koz, Kayle, Mordekaiser and Udyr weakened, while Vladimir, Sejuani, Soraka, Lulu, Morgana, Nidalee, Riven, Aphelios, Ivern, Karma, Darius, Heimerdinger and Volibear, who needed attention, grew stronger. The quest to bring balance to the Near East continues with feature adjustments, attenuation to resistance reduction effects, and power-ups to the least preferred shadow items. In addition, this patch is accompanied by a number of system and interface/user experience changes.
Patch highlights
11.11 patch notes have been released for Teamfight Tactics, an auto battler-style strategy game developed and published by Riot Games.
Properties
The freak monster’s Fury capability has been reduced by 25%.
Base Life of the Freak Monster: 1000/1400/1800 > 1000/1600/2200
Extra Life of freak monster per star level: 100/140/180 > 100/160/220
Freak Monster Attack Force: 100/150/200 > 100/160/220
Freak Monster’s Attack Power Per Star Level: 10/15/20 > 10/16/22
Attack Power and Ability of the Forgotten: 30/70/160 > 30/70/140
Knights Damage Reduction: 15/40/90 > 15/40/80
Raiders’ Shield: 300/600 > 20/40% of maximum life
Magic’s Talent Power: 20/60 > 20/50
Talent Power per Magicians’ Talent Use: 2/6 > 2/5
Items
The Archangel Staff’s tip now states that the skill strength gain is triggered by the use that provides additional skill power.
Archangel Staff’s Mana Ratio: 35% > 40%
Mana Ratio of Immortal Head Demon Wand: 300% > 350%
Risksamis’s Additional Attack Speed Time: 3 seconds > 4 seconds
The Starting Load of the Sword of Death and the Burning Death Sword: 3 > 4
Immortal Hextech Musketeer’s Goal for Improvement: The nearest missing live teammate > Teammate with the lowest percentage of life
Final Whisper’s Armor and Magic Resistance Reduction: 50% > 70%
Redemption’s Missing Life Improvement: 25% > 20%
Magnity Resistance Reduction of Static Dagger and Static Wedge: 70% > 50%
Vengeful Trap Claw – DEFEATED: At the beginning of the battle, the user and all his teammates within a 1-cell area on the same horizontal line gain a shield that blocks the first opponent skill.