Ben Walker, design director of The Callisto Protocol, showed how to deal with squishy, an enemy in the game, in a video released by Game Informer . In this way, we had the chance to take a closer look at the combat system of the game. It seems that The Callisto Protocol will give more weight to close combat in combat mechanics. There are logical reasons for this, which are also fed into the game.
The Callisto Protocol will be focused on close combat
Players will be able to fight with both melee and ranged weapons while playing The Callisto Protocol. Although relatively traditional weapons will be used, they can be improved through skill trees. However, although it is easy to find weapons, players will have difficulty in finding ammunition. This will encourage players to engage in a “hand-to-hand combat” with a combo system that will provide a more tactical approach to close combat.
Ben Walker said, “We’re definitely leaning on the survival side of things.” In his own words, he states, “The event of our war is a kind of struggle, isn’t it? You are doing your best to somehow pass and overcome it. From what we’ve done, almost half of our combat system is close combat, which means you have to be smart about how you use your bullets.”
At the same time, the violence in its visuality is among the prominent features of The Callisto Protocol. It will have an environment where bones are broken, limbs are severed, intestines fly in the air like a visual feast. Players will be able to turn off these settings from the menu. Walker is excited about it, saying, “Let’s make our battle a little harder and really enjoy what it has to offer.”