NVIDIA has announced that Unreal Engine 5 now officially supports DLSS technology. This basically means that developers can use both UE5’s Super Resolution and DLSS. Furthermore, there are no plans yet to formally support AMD’s FidelityFX Super Resolution (FSR) technology.
In addition, NVIDIA announced on July 1st that Rust will support DLSS technology. This is followed by the addition of NVIDIA Reflex in May, which reduces system latency by up to 38 percent, responds faster and makes players more competitive.
Finally, LEGO Builder’s Journey comes out today. This new LEGO game will support ray-tracking Ambient Occlusion, Global Illumination, Reflections and Shading. Naturally, it will support DLSS.