Valorant’s new season is coming for Turkey as of tomorrow. He’s getting a big update this season. Accordingly, the contents of future innovations have been revealed and 3.0 patch notes have been published.
Developer notes about the patch
In addition to skill fees, we’ve changed waiting times and ulti fees for all agents to create a more dynamic free-to-play space. Overall, we’ve noticed that some agents can make a huge impact on their abilities without paying much. Our goal here is to ensure that skills are used at a healthier pace throughout the tour and to encourage you to think more about your purchase decisions.
WEAPON UPDATES
Since the game first came out, the issue of running and shooting has remained on the agenda. In certain situations, we believe that running should be strong when moving, but it stands a little too strong as it is now. This patch focuses on the “hit effect accuracy”, which is the part of the puzzle that we have not touched before.
ALL WEAPONS
– The impact of shooting caused by bullets has changed: 75% slowness >>> 72.5% slowness
– “Shooting effect” is the deceleration effect you feel when the bullet hits.
– Gun death zones changed: 30% >>> 27.5%
– “Dead area” refers to the speed of movement in VALORANT where the player loses accuracy.
COMPETITION UPDATES
In Chapter 3, our primary focus in the ranked was match accuracy and justice. We’ve reviewed our system and made some important adjustments to improve these key points for players at different skill levels.
Click here to access all patch notes.