Home A new leak took the first concept design documents of GTA Online on the day. This idea that Rockstar Games started to develop in 2001 was aimed at delivering a more role-oriented experience in the beginning. Players were planned to participate in different groups, to provide a deeper interaction in the world of original roles and game. However, this concept was not fully implemented in the final version released in 2013.
GTA Online Initially More Role Making Oriented
According to the
, Rockstar initially planned a system where players can join groups for GTA Online and undertake different roles. For example, players can play as police and hold other players, but they had to comply with strict rules correspondingly. Those who breach these rules were able to take part or lower ranks. In addition, special meeting points and talents were planned for players participating in groups such as mafya or approximate.
Home Theft would take place in the game of talents such as unlocking, evaluation of stolen goods and selling them. Even situations like a player wants to help from another player for a stolen necklace were among designs. But it was noted that such interactions are risky and unreliable players can make things more complicated.
Home These early designs are now popular today’s leading servers ( FiveM created their foundations. Rockstar’s future thinks that GTA 6 can place more roles and support official RP servers. Already Rockstar’s adds mod communities like FiveM, increasing expectations in this direction.
GTA Online has continuously improved since its output in 2013 and reached a huge audience of players. However, these leaks series out how the game initially missed a deeper role-making-oriented experience. Perhaps this vision can be done literally with GTA 6.