Guerrilla Games and the creator of Nixkses team Horizon Forbidden West‘s PC port responded to questions about the lack of beam monitoring ray tracing) technology. In an interview with Digital Fundry, developers explained the reasons why technology was taken into account but not included in the final version. The future of the
Ray Tracing Technology was taken due to the wide scope of the game and long-standing cinematics of Michiel Roza and Guerrilla Games. According to developers, Shadow of the Tomb Raider, the full lighting passage required to achieve ray-monitored shadows, was expressed in the background with the concern that Horizon Forbidden West could also spoil the aesthetics of the game.
Roza and Krebbers expressed that trees and large areas made of alpha test in the game create challenges to implement beam monitoring technology. The game has not been able to spread around 100 kilometers to a wide area and to monitor the beam of many surfaces outside the settlements, restricting the use of technology. When working on scalable systems such as PS4 and PS5, the development team focused on suitable features for both systems, the beam monitoring properties of this situation caused the removal of the game from the PC port.
However, the development team was expressed in the interview that he gave tips to use this technology in the future projects.