In 2020, after the Super Mario 64 PC port, which was created as a result of the intense efforts of fans of the game, another Nintendo game, Ocarina of Time, is also close to meeting PC players.
Last year, the Zelda Reverse Engineering Team managed to decompile the codes for Ocarina of Time, and now another group of fans is about to complete the process of converting them into running and playable PC ports.
“We have completed about 90% of the game. We hope to finish by mid-February, then we will need about a month to polish the game, we plan to finish by April,” he said. This port will use the Fast3D created for the Mario 64 port, which will also have features such as a widescreen, 60 fps support.
They’ve also changed the way Ocarina of Time’s code organizes game elements so that operations such as texture regeneration can be done easily, Kenix says, which means mode support.
Nintendo is unlikely to declare the code illegal and sue because the code in question is one that programmers have completely rewrite by dismantling Ocarina of Time. Especially since it does not include the original visual elements, there should be no problems. “No visualizations are linked to the exe file. In this way, we believe that we will not receive a DMCA warning from Nintendo, Super Mario 64 has connected all the elements to the exe file.”
In short, when the Ocarina of Time port is released, you’ll need to get the game’s visual elements from your own original game copy, but we all know that it won’t be hard to find packages that contain them.