Halo series has a big change. Xbox announced that all future Halo games will be developed with Unreal Engine 5 with a description of Halo World Championship event. This step refers to the developer studio’s name from 343 Industries to Halo Studios, where a new era starts in the series. Furthermore, the information Halo Studios works on multiple games was also shared. Why choose Unreal Engine 5 for
Halo? The new era of the
Halo series means a big change in the development process. Pierre Hindize, President of Halo Studios, said, “We can evaluate Halo as two separate periods. The first term started with Bungie and started with 343 Industries. Now, our fans demand more, so we will not only be able to speed up the development process, but we will also reshape the game making process,” said. With this change, Halo games will now use Unreal Engine 5 instead of Slipspace, the former engine.
The switch to
Unreal Engine 5 is not only a technical upgrade, but also a step that will make the game development process more efficient and flexible. Studio art director Chris Matthews is used for more than 25 years. It requires a lot of time and resources to copy some features that Unreal Engine has to offer, so this transition provides a great advantage,” he spoke in the form. The return of
343 Industries to Halo Studios is not only a name change, but also a reflection of the future vision of the series. Hindize stated that in this new era, Unreal Engine 5 offers the opportunity to create more innovative and quality games for fans. Developers can work on more creative projects thanks to the flexibility and power this engine offers.
Halo Studios did not have a clear date about the games developed, but it explained that the games will be launched when it comes to “right time”. This approach is interpreted as an indication that the studio holds quality in front of everything.