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With our character that will be mentioned last in the game, we are able to reveal interesting secrets and explore the town as we want.Here, with the elements of discovering, we are going to learn more and more. In the game, we can combine the main character together with different endings, and together with a story system that is divided into branches, we can find it here. In the game you can encounter different selections, and here each player can get to different places with different dialogue options. Important moments in the game come to us, and the choices we made in this important moments are really important. Because these selections change both personality and behavioral form of our main character, and therefore, as one of the permanent elements in the game. The choices we have made in such a way affect both the mental health of our character in the game and cause the change of the character. These choices are really able to handle differently by each player and can greatly affect the health of both the rounder and our character along with the choices you do.

Unreal Engine is developed with 5 and we are able to have Meta Human technology support

Because since we are in a certain area in the game, the developer teams are often very interested in all the elements here and indeed a detailed structure is transferred to us. The game prepared to meet with realistic structures and content for the game also offers a new structure with Meta Human technology. With both powerful support of the game engine and this new technology, of course, fear games are asked to be transferred to us. Here, the advanced facial animations, reactions in the fear of the characters, dynamic lighting and air systems and more are asked to be presented to us, and with these structures, a realistic horror experience awaits us. Of course, these innovations and new technology supports are among the elements that are excited by players, and new additions are really very important. Because when we take part in the game with these structures, we are able to get a realistic horror experience, and because it is a support that we face for the first time, we are able to really cover ourselves to the game, and our surprise in the first place is really an increase. We hope that the game gives us a really nice experience and we can achieve an impressive game dynamics in this context.

It is necessary to note that the details in the game are not only limited to, but we really need to mention that there is a dark and misty atmosphere because we properly communicate to different regions in the game. As I mentioned above in the game, different technologies come together, and a truly realistic structure is asked to be transferred to us.Again in the forests covered with mists that we were transmitted in the game, in dense treeous areas, a truly impressive atmosphere around the ruining ruins is transferred to us, and perhaps our mouth can begin to browse outdoor. The structure that changes around the game and changes the environmental elements together with the moves you do is transferred to us and we start to progress towards the fog coated areas from the peeled wallpapers. Of course, in this genre horror games, we are really changing around, and the emergence of new things together with the moves we do is located as a few of the elements from the horns that scare and sew our hair. Because when we encounter with a changing world, here we understand how important the moves we do in the game, and with every progress, our feeling of curiosity can also show more increases.

Ritual center town

Stray Suls is located in an attractive town as I mentioned above. This town looks like a town. Our main character is with the big mother, which can not be seen here on the age of 18, and the heritage of the house remains to our main character. Our main character is here, of course, door to a thought like a shot from the eye of the tour, but the events are completely burst here. Because this house actually goes against our main character as a ritual center, and this character has no idea of how to shape events. Our character named Daaniel is located here as a young person and started to reveal all the secrets here with its history. In the game you find a variety of links with both the family and the big mother, and with its own character and history, there are great tracks here. Therefore, our main character, who thinks lucky in the first place in the game, then this starts to regret the big extent of the case of being lucky, and here we can mention that a truly engaging structure is transferred to us. Of course, we can explore the town on one hand in this adventure that we are thrown to go on a horrible journey, we can step towards the house of our big mother and try to learn what is happening in these. As we progress in the game and tried to reveal new secrets, the links in the past begin to emerge and begin to learn what’s going on on on the past on one hand. In these parts, of course, the place can take you to the scene and with these inter-stages, of course, how our character changed the personality and learn what is happening in the past. This part, which is located in the center of the heart, of course, comes out as the source of horrible creatures, while walking around, you can get out of such creatures and, of course, we can treat our weapons. We can shoot weapons in this context and start keeping these creatures and enemies away from ourselves.

In fear games you often know that it is only a few events and puzzle contents.However, we are able to mention the action and engagement parties in this game. Because there are weapons that we can use both inventory management and weapons in the game and we can eliminate the enemies that come together with them on one hand, and on the one hand we can also be afraid. There are different selections in the game, and this selection moments are really important, as I mentioned above, the personality of our character can change, and we can take progress towards different roads, as well as fight with enemies and escape from enemies can be realized with our choice. So in the game, the choice is completely able to door together with the enemies we want to do, and we are able to take a gun to our hands and if we want to fire them, we stand in our place and start running safely. Thus, escape from enemies or fight with enemies can be with our choice. Thus, you can protect your arsenal in this context and hide yourself to bigger enemies and fight with each enemy in the game. It also introduces you an opportunity to keep your arsenal at the top level before reaching boss battles and you can light your own way along with selections.


</div= We can say that we are able to properly convey to different regions, and we can convey from the forests that move in the construction of which each island is really creepy, and we can see the enemies that come from us. At the same time, we can see the movement of trees and branches at a time while moving in forests and experience that our character really spoils mental health. In the game prepared to meet the minds with yoran puzzles and a modern look, puzzles in classic style find here and also try to test our problem solving ability here. The presence of puzzles is of course covered large space in the game. Because puzzles are among the most important elements that come across fear games. In the game, for example, a puzzle that we can bring together words, and to find these words, of course, we are going to explore around or combine something in our mind. So in the game you can really see what the space goes against tough puzzles, and it is necessary to work at great rate to solve these puzzles. These types of puzzles are really liked by players, but some players may want to encounter with more easy puzzles.

Background music comes from Silent Hill composer



Finally, I need to mention this in the background music is transferred to us by Silent Hill composer. Of course, with these music, you can find ourselves in the game and this music is important in the game.Because those voltage music and voltage moments in the background in horror games do not beat the taste when they are effectively presented to us. As you know in horror games, we can really offer a unique experience when the dose of music is well adjusted, and with this experience, we can understand that music in the background is quite important. So, as I mentioned above in this game, the legendary horror game is transferred to us various music by Silent Hill composer, and we can say that it is worth trying to listen to these music and even try to grab ourselves to that fear atmosphere.

In short, if necessary, a classic horror action experience in the game is asked to be transferred to us. With this new fear experience, we can fight against both enemies and escape as we want. The game prepared to meet with a new generation of fear experience is supported with different technologies as I mentioned above and prepares both facial animations and character animations to come realistically. Many reports of the game 31 It is noted that it is prepared for exit on October but On the Steam page, there are many nearby ibaresi as I mentioned in the first paragraph. So we are waiting for this game in October and hope that a nice experience is transferred to us. If you want the game prepared to meet with interesting elements, you can add to your request list through the Steam page and you can get a notification on the day when the game exits. If you like these games, you can also browse this game and give you a chance.

Game trailer

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Authors

Mariana Oliveira
Posted by :
Associate Editor

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