Konami as of today Teenage Mutant Ninja Turtles: The Cowabunga Collection announced the first major update. The first patch brings 13 classic TMNT games to new game improvements to be more fun! Changes to improve online modes were included in this patch.
With this update, Teenage Mutant Ninja Turtles IV: Turtles in Time (Super Nintendo) is added to online multiplayer mode, while Teenage Mutant Ninja Turtles III: Manhattan Project (NES) is indicated that online multiplayer mode features will be added in advance updates.
TMNT: Great update to The Cowabunga Collection
In addition, players have added new tips and tricks to strategy guides to help both Turnament Fighters win superior to their competitors and proud of Splinter Master. Customizable button matching, additional screen filters for all Gameboy games and other quality changes in quality of life are also coming with new update.
Patch Notes
New Insertions
- Home Menu icon was replaced by box visual. (Switch) PS4 arcade controller is now supported. PS4 joystick support came (PS5)
- Xbox arcade stick is now supported. Xbox joystick support came (XB1/XSX)
- When creating an online lobby, the player can now adjust the lobby size for two arcade games. The host game can limit 2, 3 or 4 players.
- When creating an online lobby, the player can now set the frame lag automatically. When this is set, the input lag is set according to the number of players.
- SNES and Super FamicomTMNT: Added a new development to Turnament Fighters. Final Attacks can now be activated as OPEN/OFF in Story Mode. A new development has been added to Turnament Fighters. “Group Mode” can now be activated as ON/OFF. ( mevcuttur is available in Japanese version.)
- Arcade added a new development to US/JP Teenage Mutant Ninja Turtles. The number of life per jet can be adjusted from 1-5.
- Arcade added a new development to US Turtles in Time. Number of life per jet can be adjusted from 1-8.
- Arcade added a new development to US/JP Teenage Mutant Ninja Turtles. Game difficulty can be adjusted.
- Arcade added a new development to US Turtles in Time. Game difficulty can be adjusted.
- Arcade added a new development to US Turtles in Time. Game Cycle can now be made ON/OFF. While it is ON, the game starts from the beginning after the mode is finished. The “Arcade US/JP TMNT,” “Arcade US Turtles in Time,” “SNES/Super Famicom Turtles in Time” and added new button action to “Genesis/MegaDrive Hyperstone Heist”. Players can now assign a button to “Special”. This button prints together with “Saldir” and “Zipla” to facilitate special attacks.
- Audio and Main Menu set for various games
- Additional pages for NES Turnament Fighters and GEN Turnament Fighters have been added to the Strategy Guide.
- Additional page for GEN Turnament Fighters and GEN Hyperstone Heist, added to the Strategy Guide.
- Visual settings can now be saved separately per game.
<> A new color development came to all Gameboy games. GBC Mode ON/OFF added. Added a new “Color Pallet” option to Pause Menu for all Gameboy games. In addition to other filters players, 1. black white, 2. Gameboy green, 3. Gameboy Pocket green, 4. Gameboy Outdoor blue can choose from 4 color palettes.
Fixed problems:
- The strategy guide page was fixed in German translation of the word “Repeated again fist at”.
- In the music player, the tape icon for the arcadeTMNT show the right icon now. On the 5 page of the
- At SNES Turtles in Time, Stage Select improvements are now working even after the settings have been changed in Options. Stage Select improvements in the
- Hyperstone Heist are now working when choosing 2 players. Easy Menu Navigation development is now working for
- TMNT III Manhattan Project (NES) / TMNT 2 Manhattan Project (Famicom). Extra Credits enhancements for SNES Turnament Fighters are now working at the
- missing in the SNES Turtles in Time guide on 18-19. pages are now available.
<>Strateji Guide (SNES Turtles in Time), Turtle Tip 3 screenshots have been changed
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