GTA V fans for a long time, Rockstar Games’s GTA Online’s continuous success was due to a single acting DLC or expansion. This was seen as a result of the company’s condensation on this online platform.
The former Rockstar Employee Canceled GTA V Trevor DLC Itirafi
Max Payne 3 and GTA V projects worked in the old Rockstar camera artist Joe Rubino, Youtuber Saninplay interviewed with remarkable explanations. Rubino went to do Red Dead Redemption 2 immediately after the launch of the Grand Theft Auto V, and I was also a standalone DLC for Theft Grand Auto, and I had undertaken this other project that didn’t ever go. I am now. I was one of the main editors and camera artists and I did many things on the scene. We divided our teams to two. I said I stayed in Dlc, a very important part of Steven Ogg (the actor that revives Trevor) on GTA Online.
Rubino told the process of the cancellation and redistribution of resources of the project as follows: “A part of the last team was crocheted and went early to Red Dead Redemption 2, and then we made it, because we spent a lot of money when it was lifted on the game shelf. I believe that many of these things are located in the next versions of GTA Online. They are not spent. It was really good. What happened if GTA Online was when it was, he won so much, and people love him so much that an independent Dlc was hard to claim that he would leave him behind. I think I can say you can probably do two when I go back and look back. But it was a commercial decision that they took. “
Rubino expressed the feelings of the cancellation of the project, “I was a bit sad in this regard. In fact, it’s the biggest reason I’m going to be a little bit in that period, ‘Childs, this work is great. Let’s continue, let’s finish it. We probably went to half and then called GTA Online so. People went crazy,” he said. Rubino’s explanations reveal the internal dynamics of the studio and the effects of financial decisions on creative processes.